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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Did you complete impossible as soothsayer ? I'm playing it right now and got stuck few times (spider, Zalnaron, now undead invasion). I heard skald have a super easy playthrough. I agree that game should have more balanced difficulties and classes.
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#2
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Certainly hard with the no loss approuch. |
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#3
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Well, if the game is possible to finish without losses it is quite obvious that it can't be very hard to play otherwise.
If players keep insisting that they want a game that can be finished without losses, developers won't make the game so difficult. Personally I think instead of worrying about losses in a battle, a player should worry about winning a battle. |
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#4
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After all its war stuff must die!!!! |
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#5
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In my current playthrough, I had 4 fights with massive losses and a few with minor ones. But those no loss battles against deadly to invincible enemies I had to kill were challenging indeed and required different approach. |
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#6
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Skipping ahead zones perhaps can help make it a little more challenging but then your forced to go back and clean up more boring fights
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#7
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#8
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Yea soothsayer thus probably why Skald is making this feel too easy. Spider boss I was fortunate enough to figure out that you can cover the entire battlefield with ice fragments and spiders cant fall from sky thus no adds :]
Worst part of it all is I tell myself, "self, we are gonna take losses this time and we are just gonna enjoy the game." But I simply feel my hands reaching for escape key on 1 death to reload. I want to play with losses but this community kinda ruined the game with this no-loss nonsense and I bought right into it. Now I feel there is no going back lol. Last edited by gunnyhighway; 11-12-2012 at 11:04 AM. |
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#9
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This thread's name should have been "Playing the game without caring about losing units is horribly easy".
Because I don't think anybody is trying to lose units... I agree that the game is super easy. With the exception of the Boss Spider of course, which is a quite imbalanced fight especially with Mage. |
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#10
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I think the no-loss concept exist back in the days of the TL. But I didnt care about it until AP with the medal which increase leadership for no loss, and money in AP/CW were very tight, I must minimize loss to save some money for items.
It seems the developer design the game against no-loss. There is plenty of money, enemy heroes spam AOE with secondary effect just to make you take some loss |
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