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#21
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royal thorns are level 4. you can't use level 1 sacrifice spell to create new ogres, nor new ice dragons, nor new royal thorns. just now tested it. my theory is that sacrifice cannot create new plants NOR new level 5 units. (note you can create ice spiders via sacrifice so ice creation ability doesn't prevent sacrifice, this being an ability the ice dragon also has). I've always loved thorns but the fact you can't using sacrifice or healing magic on them AND they're always rare in stores means it can be hard to use them all game long. or impossible. |
#22
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now dragons can often hit many units at once, but sometimes you'd rather deal 3000 damage to one enemy stack, than 1000 damage to 3 enemy stacks. really it all just depends, I'd say dragons are really powerful and freaking cool and awesome, but also reasonably balanced in the game. |
#23
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Further, dragons deal more damage over the course of a fight do to still being at full stack strength. And, being level 5, are immune to many negative effects like sheep. And by having an all level 5 army, you can leverage spells like Fear that make your troops unattackable. Last edited by Zechnophobe; 11-08-2012 at 08:50 AM. |
#24
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#25
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First turn, my blackies are first to go due to their high init. I press Wait, whittle down the mob on either edge with my shooters and prevent the enemy from advancing with Loki's touch, Ice Blades or various spawns. At the end of the first turn my blackies fly forward, hit the whittled down mob on the edge plus the one behind it. Right at the start of the second turn I cast greasy mist and my blackies do their fly'n'fire thing hitting often 4 or more stacks all at once due to them being still neatly lined up (the excellent Sabotage skill helps magnificently). Then it's just a matter of some planning to keep them out of harm's way for the rest of the fight while the other units easily mop up the thinned enemy ranks ![]() That way the fight is decided at the beginning of the second turn, all thanks to black dragons. They're not front line shock troops but with the right tactics they're dps monsters. Throw in the crystal with decreased leadership requirement + higher morale, the 3rd level Oratory and the 3rd level Berserker skill and they're the highest dps dealing units in the game, easily. True Red Dragons can be made tougher with Stone Skin and so on but they can burn only in a straight line which is much less usable than the blackies' zig-zag burning and frankly - you don't need dragons to be your front line tanks. There're much better units for that (Executioners, Demons, Griffins come to mind). Last edited by Karlos; 11-08-2012 at 10:07 AM. |
#26
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Red Dragons are at least still viable late-game because they can be healed/ressed/restored with sacrifice/etc. |
#27
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Red and Black dragon suck against demons, especially Archdemon.
Still, I like them though. Last edited by blacklegionary; 11-08-2012 at 01:35 PM. |
#28
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A few subtle, but serious differences in this version of the game. Also, we aren't sure if they are still balancing...
a) Fire/Poison/Cold ticks can crit. Yes. Fire ticks can crit which is a HUGE advantage to dragons. However, as a Viking/Warrior, who cares? I use Gudrida's rage in round 2 very easily... so I don't need a paltry 50% chance to burn or 80% chance to burn in a small area. b) Viking/Warrior has skills that RAISE critical hit damage. Yes, RAISE critical hit damage BEYOND 150% + max (bless) which is the old norm. AND I have a chance to inflict double damage. This means my "measily" Paladin stack was able to crit+berserker for 11K damage and I only had 40 of them. 40 of them! I didn't even have Pygmy/Defenselessness/Plague at all yet. Viking/Warrior tends to be able to hit the 'breakpoint' more easily since they can have higher leadership and with the new buffs they gave him, he can do some serious serious damage. Mages can't really do this (at least in Crossworlds). Max leadership too low, needs to blow both spells early on just to get the de-buffs needed to get close to warrior damage, etc. There is a reason why a dragon army could never do 14-30K dmg per hit per unit like a 100% Crit All-Ranged or Fairy army can. The Shrek army did about 12K+ per hit somewhat consistenly, but given that Rune Mages let me do a deadly swarm attack, I am better off with better damage to leadership ratio especially as the game goes on. And because Rune Mages cannot resurrect level 5s (in Crossworlds they could also resurrect Black Dragons), it makes running a Level 5 army potentially annoying for No-Loss later on. We will see though, because Crossworlds had a somewhat fixed path and limited battles in a closed system. If this game is much easier, it might be possible to do well with a relatively low number of Level 5 units given all the new Viking damage buffs. |
#29
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My blackies get to attack almost every round. Only rarely I don't engage any stack in the first round if it's not whittled down to a safe level (btw you can attack even a very powerful stack by casting ice wall in front of it and hit it as an effectively second stack in a row). And as the guy above me wrote, the fly'n'fire ability now crits as well and I always manage to crit at least 2 stacks. So a fight against huge all-plant army with high morale black dragons and greasy mist is hilarious beyond words ![]() As I said, black dragons are not the typical bum-rush and bash unit like berserkers or demons. They need some finesse but with the right tactics and planning they can dps monster anything. Last edited by Karlos; 11-08-2012 at 01:58 PM. |
#30
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