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Mods Armored Princess mods

 
 
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Old 11-06-2012, 01:45 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Exclamation Updated original post

Yah, I guess I didn't do a good enough job describing the changes - I've updated the original post to include mention of the leadership cap variable in LOGIC.TXT.

I'll try to mention things like this that are "under the hood" in the future so that people know about them.

Thanks for your comments!

/C\/C\

Quote:
Originally Posted by Sir Whiskers View Post
Interesting. I didn't know you had put in a cap. And I agree - even without a cap, the sheer variety of potential troops makes this a sub-par strategy. As a test, I quickly lost a half dozen fights. Keeping the best of each respawn, I ended up with 11 griffins, 7 druids, and two ents - not exactly a dominant army to restart with.

Besides, if someone really wants to use certain troops, there's already a mod allowing all troops on Debir.
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