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Mods Armored Princess mods

 
 
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Old 11-05-2012, 09:13 PM
Sir Whiskers Sir Whiskers is offline
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Quote:
Originally Posted by MattCaspermeyer View Post
Very good point, but I don't think it'll be a problem.

I have a parameter in LOGIC.TXT (releadmax in the difficulty_k section) that specifies the max leadership allowed for rebirth based on difficulty level.

Here are the current values per difficulty level:

1. Easy = 10,000
2. Normal = 5,000
3. Hard = 2,000
4. Impossible = 1,000

These values are easily changeable, but I think those are good first cut values (I could also (roughly) halve them, which I've heavily considered).

By the way, as an aside when it comes to my modding (if you haven't realized this already) I do my best to put limits on a feature that I implement, if it's possible, and add knobs to turn to adjust that feature accordingly.
Interesting. I didn't know you had put in a cap. And I agree - even without a cap, the sheer variety of potential troops makes this a sub-par strategy. As a test, I quickly lost a half dozen fights. Keeping the best of each respawn, I ended up with 11 griffins, 7 druids, and two ents - not exactly a dominant army to restart with.

Besides, if someone really wants to use certain troops, there's already a mod allowing all troops on Debir.
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