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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 10-29-2012, 08:57 AM
Ataros Ataros is offline
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CloD uses completely new engine with a new modular architecture and without many of original IL-2 limitations. According to Oleg's posts at sukhoi.ru development of the new engine instead of limiting themselves to the old one was the main reason for delays in game development and his personal mistake.

At the same time CloD uses big parts of old IL-2 code because some members of the dev team failed to create new optimized code in time(and were fired). These parts were and I think still are being rewritten by new team members.
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  #42  
Old 10-29-2012, 10:39 AM
jctrnacty jctrnacty is offline
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Switching to DX11 could solve most of the problems graphics engine has right now.

90 prcent of graphics cards is DX11 so why stay in the DX 9 mode????

Simulation is the most demanding software so all players have powerfull computers with DX 11, i dont see a reason here to sty in dx9
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  #43  
Old 10-29-2012, 01:17 PM
palker4 palker4 is offline
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Quote:
Originally Posted by tintifaxl View Post
One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
Thanks for stating the obvious genius. If they have something working and are used to having such commands and .ini layouts why would they create something new. To confuse themselves? To make their work harder? If you are such an expert why don't you try to suggest something better.
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  #44  
Old 10-29-2012, 02:06 PM
David Hayward David Hayward is offline
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It's funny when people who know absolutely nothing about computer programming start to comment on the way the game was coded.
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  #45  
Old 10-29-2012, 05:09 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by David Hayward View Post
It's funny when people who know absolutely nothing about ___________ start to comment on _________.
Pretty sure right there is the definition of internet forums
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  #46  
Old 10-29-2012, 05:47 PM
BadAim BadAim is offline
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I can't be bothered to read the entire thread, so I don't know if this has been said yet, but I just want to comment that you, Puma are doing nothing but trolling.

I have come to expect better from you, but I guess that is my own failing.
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  #47  
Old 10-29-2012, 09:19 PM
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Mysticpuma Mysticpuma is offline
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Hey no hard feelings. It's not an intentional troll!

Currently as we now wait for the next installment, it's been obvious to see where the issues still lie in the Graphics department. To be honest I am mostly flying over the Sea as I find the ground pop-up textures too annoying. But over the sea (and when the particles of smoke aren't too huge, the sim is really enjoyable.

Regarding the legacy I refer to...here's a short clip to show how nothing has changed since the 'old' 1946 days:



Cheers, MP
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  #48  
Old 10-29-2012, 09:34 PM
David Hayward David Hayward is offline
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Does that clip show the matching code? If not it is useless.
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  #49  
Old 10-29-2012, 09:45 PM
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Mysticpuma Mysticpuma is offline
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No you are right David...there is nothing similar there is there? Blimey!

If it walks like a Duck, Quacks like a Duck..then it must be an Ostrich, eh David?
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  #50  
Old 10-29-2012, 10:29 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Mysticpuma View Post
No you are right David...there is nothing similar there is there? Blimey!

If it walks like a Duck, Quacks like a Duck..then it must be an Ostrich, eh David?
Yes but this is a video game and most video games have this area of vision, hopefully they can improve it.

Suggest you learn what you talk about before slagging it off...

il2:1946 and CoD have the same engine LOL what a tool!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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