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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-29-2012, 09:14 PM
saroumana saroumana is offline
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This could be corrected by mod. When i'll have finish Wotn, i'll make a new version of more randon shop.
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Old 10-29-2012, 09:25 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by saroumana View Post
This could be corrected by mod. When i'll have finish Wotn, i'll make a new version of more randon shop.
Yes please! I don't mind waiting longer to have more options for useful/powerful units, but I feel we should at least have more options for the early units we are supposed to make do with.
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Old 10-29-2012, 09:36 PM
Darkeonz Darkeonz is offline
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The random generation is what keeps king's bounty fresh, and I do agree it's a bit of a problem in this version. Doesn't seem nearly as random
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Old 10-29-2012, 10:02 PM
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Zhuangzi Zhuangzi is offline
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As said above, I think the problem is that the first four islands really take a lot of grinding to get through, and you are basically locked into using Vikings during that time. I'm really looking forward to getting back to adventuring around Arlania, something you could never do in AP/CW. But yes, slow start and lots of grinding. I suspect that new players wouldn't mind as much, being new to the whole thing, for but us veterans it's a bit on the boring side...
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Old 10-30-2012, 11:18 AM
saroumana saroumana is offline
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Originally Posted by camelotcrusade View Post
Yes please! I don't mind waiting longer to have more options for useful/powerful units, but I feel we should at least have more options for the early units we are supposed to make do with.
No need to hurry. You must restart a new game after.
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