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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-29-2012, 09:57 PM
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camelotcrusade camelotcrusade is offline
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Interesting points, I could see where it might have been intentional. I prefer variety always, though, because it increases replay and fun factor for me.

I also love all the new abilities pumped into units and wish I could play Crossworlds with them. Maybe they will introduce a platinum version on steroids with all the new unit changes... I'd probably get it. I do know not everyone feels this way tho... one of my friends was just complaining he thought it was too much, and that lower level units should be simpler instead of having pages to read for every single unit. Not my feeling, but I understand what he's saying.

And don't forget... new abilities also means more bugs.
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Old 10-29-2012, 10:14 PM
saroumana saroumana is offline
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This could be corrected by mod. When i'll have finish Wotn, i'll make a new version of more randon shop.
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Old 10-29-2012, 10:25 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by saroumana View Post
This could be corrected by mod. When i'll have finish Wotn, i'll make a new version of more randon shop.
Yes please! I don't mind waiting longer to have more options for useful/powerful units, but I feel we should at least have more options for the early units we are supposed to make do with.
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Old 10-29-2012, 10:36 PM
Darkeonz Darkeonz is offline
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The random generation is what keeps king's bounty fresh, and I do agree it's a bit of a problem in this version. Doesn't seem nearly as random
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Old 10-29-2012, 11:02 PM
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Zhuangzi Zhuangzi is offline
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As said above, I think the problem is that the first four islands really take a lot of grinding to get through, and you are basically locked into using Vikings during that time. I'm really looking forward to getting back to adventuring around Arlania, something you could never do in AP/CW. But yes, slow start and lots of grinding. I suspect that new players wouldn't mind as much, being new to the whole thing, for but us veterans it's a bit on the boring side...
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Old 10-30-2012, 12:18 PM
saroumana saroumana is offline
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Originally Posted by camelotcrusade View Post
Yes please! I don't mind waiting longer to have more options for useful/powerful units, but I feel we should at least have more options for the early units we are supposed to make do with.
No need to hurry. You must restart a new game after.
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Old 10-29-2012, 10:19 PM
namad namad is offline
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Quote:
Originally Posted by camelotcrusade View Post
Interesting points, I could see where it might have been intentional. I prefer variety always, though, because it increases replay and fun factor for me.

I also love all the new abilities pumped into units and wish I could play Crossworlds with them. Maybe they will introduce a platinum version on steroids with all the new unit changes... I'd probably get it. I do know not everyone feels this way tho... one of my friends was just complaining he thought it was too much, and that lower level units should be simpler instead of having pages to read for every single unit. Not my feeling, but I understand what he's saying.

And don't forget... new abilities also means more bugs.

yeah like the bug wherein the skald unit, if it uses it's 1 ability it will crash the game like 30-90% of the time, and it won't crash till a minute later so you can't even figure out that's the cause of the crash till you come to this forum?



hmmm I do love how in homm3 low level units are simple... but I'd say in king's bounty there really aren't any low level units, you don't "level up" to access more powerful units! you just randomly find them, you can have nothing but high level units on island 1or2 (at least in crossworlds highly random play) it's just you have powerful units, or plentiful units, the plentiful units typically both DEAL and TAKE more damage! and the 'plentiful' level 1 units ...while they may have lots of abilities now, they're still simpler than level 5 units! comparing wotn to legends I'd just say say each level of units has two or three times as many abilities now! but a lot of abilities are highly thematic and not that critical, especially on lower level units, minor bonuses aren't key? I find I really like the vikings units, I might even choose them if I had more variety, I just wish I had more freedom to find synergy with a half viking half non-viking army (at one point I was using bears, ancient bears, berzerkers, axe throwers, and soothsayers) ... then "plot happened" and I couldn't replenish my bears and I had to go back down to using slingers... slingers....are...awful! they do less damage than almost any weak ranged unit I've ever had before... I much prefered bowmen or...uh... goblin throwers... or even skeleton archers? maybe that's just me though... I also find the slingers ability is AWFUL it does so little damage there is absolutely never a case in which I use it and it does more damage than a basic attack would?...why...bother? if I can hit 3units with it, it should outdamage my normal attack, it's got a reload, it's supposed to be special? raaaage skalds are bugged and can't be used, slingers stink, the other vikings are great... but for the first two islands I only had vikings/berzekers/axe thowers and soothsayers!


got jarls at end of island2, never got warrior maidens... rambling rambling rambling
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