Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 10-29-2012, 10:37 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

I agree on that regard - it'd be better, and more like the original (DOS) KB if you at first could only have access to low-level (1-2) units and gradually get higher level ones. At the same time, you should not face too many high level creatures yourself. Actually, the first Katauri KB game was pretty good in this regard. But in AP... what would make me use Swordsmen if I can get knights and paladins in the next island?

Quote:
Originally Posted by Highborne View Post
No loss is tough with vikings only.

Once you get past Vikings to the old area, Rune Mages + Paladins + Inquisitors = No losses on anything besides boss fights (without using magic).

No losses on Vikings islands would be very tough.
But frankly after playing No-loss in KB and AP, I am tired of using the same old units over and over again. I did a no-loss on Normal with Lizardmen in AP, and on Hard with Undead in KB, but it is a tedious process, requiring a re-play of the same battles many-many times. Right now, I just want a fun game to play, so I threw out my ideas about no-loss and just try to play the game with different army setups. I still want to try an all-demon army in Crossworlds, and the Orcs and Elves too.

Last edited by BB Shockwave; 10-29-2012 at 10:39 AM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.