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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Your score for the final version. | |||
| 1 |
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8 | 2.66% |
| 2 |
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2 | 0.66% |
| 3 |
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12 | 3.99% |
| 4 |
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21 | 6.98% |
| 5 |
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36 | 11.96% |
| 6 |
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46 | 15.28% |
| 7 |
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77 | 25.58% |
| 8 |
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77 | 25.58% |
| 9 |
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15 | 4.98% |
| 10 |
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7 | 2.33% |
| Voters: 301. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#1
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Quote:
One of the main lessons is to have some sort of COOP system that uses all the bells and whistles of the new FMB, with the simple ease of use of the old system.
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 10-24-2012 at 04:59 PM. |
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#2
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Quote:
At least it is a fun game now though. |
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#3
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Only play online.. 7 from me.
It would get 9 if the online population was bigger & if the code could cope with 100+ player servers. |
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#4
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I gave a 7 only because of the total lack of competitors in this segment, apart from a 12 years old game called Il2 ...
But ... Fulfilment of the expectations: 4 Respect of schedule: 0 FM of planes: 2 (think only to the 6500 m of plafond for 109, the near impossibility to do hammerheads, the lack of dynamic stall ...) Online playability: 6 Squad online playability: 3 DM of planes: 4 (after the last patch, it was 6 before) GUI: 4 Game manuals and reference: 1 FMB: 3 (you need a master in computer science to build a mission) Community support and dedication: 9 (think only to the bugtracker created by users ...) ... and today I am in a good mood ... |
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#5
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Wow 7 maybe but Luther wouldn't even give this a 8 - 9 or 10.
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#6
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Its been a rough ride, but if the announcement doesn't totally change the direction of the development, the Channel Map will only get better. The devs and community will be adding new content, improving features, adding features, new aircraft, and new theaters for years.
Even if the announcement includes an MMO, it doesn't necessarily mean the demise of the existing development. With work the game engine should be more than capable of doing both. The developer supplies the game engine, most of the aircraft and theaters, FMB's, SDK's, and the talented among us could build the missions, campaigns, etc.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#7
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I think, sadly, now if it was released in it's current form, it might achieve some great peer reviews, possibly scoring in the late 80s or early 90s out of 100. The problem is, it's difficult to regain all those potential customers put off by initial really bad reviews . . . . . . . .
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#8
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8 from me,I was really impressed at what had been fixed at the last update,the F/M's especially,no more grass in the hangars,no more weird colours in the cockpits,the clouds are back,the shadows look great,yeah it's starting to look good...........finally
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Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#9
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Except a too slow 109 and gunsite that's lit by a 1 million candle power lamp.
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