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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Your score for the final version.
1 8 2.66%
2 2 0.66%
3 12 3.99%
4 21 6.98%
5 36 11.96%
6 46 15.28%
7 77 25.58%
8 77 25.58%
9 15 4.98%
10 7 2.33%
Voters: 301. You may not vote on this poll

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  #1  
Old 10-23-2012, 03:22 PM
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CWMV CWMV is offline
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Quote:
Originally Posted by tintifaxl View Post
Same here 4/10. Even with the Desastersoft campaigns. Too many bugs affecting offline and coop play. For me that's not enough to continue flying CloD.
Agreed.
4/10 for me.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #2  
Old 10-23-2012, 03:29 PM
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7 out of 10 from me. Still having a blast online but there are just a few to many important omissions to make it rank higher IMO.

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  #3  
Old 10-23-2012, 03:40 PM
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3. From me sorry but I cant help compare what was got with what they promised an I hoped for.
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  #4  
Old 10-23-2012, 10:26 PM
icarus icarus is offline
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I gave it a 6 because the graphics are still unfinished and the SP play is so bad.

Not sure how anyone could vote 10 or 1 for that matter. Sarcasm votes I guess.
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  #5  
Old 10-23-2012, 10:46 PM
foxl foxl is offline
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I gave it 5.

The lack of clouds ruins the game for me, they only appear close to you aircraft and they are the same as in old IL-2 just small puffs of cotton. Without clouds and some weather effect there is no flight sim experience.

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  #6  
Old 10-23-2012, 11:07 PM
NedLynch NedLynch is offline
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5 for me.

single player here

-no dcg
-radio commands


That's it, I never really felt that all the fixes were so incredibly necessary.
Performance wise the game always ran just fine for me, I liked the graphics mostly, FM/DM were ok.
Yes a lot of things needed improving and improvements were made to great effect, I will not deny the devs my respect for their dedication.
But my biggest gripe has always been the lack of single player content, especially a dynamic campaign, so people can actually fly and have unrepetitive fun, despite all the other things that needed fixing.
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  #7  
Old 10-23-2012, 11:10 PM
Jaws2002 Jaws2002 is offline
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I give it a 4.

Very disapointed on the last year and a half.
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  #8  
Old 10-23-2012, 11:38 PM
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I gave it a 7 purely for online play. It could have been an 8- 9. with some fmb and ai commandd bugs squashed .. too bad they couldnt get it accomplished..
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  #9  
Old 10-24-2012, 04:19 AM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Successes:

1) Plane control systems are closest modelling of flight in WWII era Fighters we have seen yet in a Combat Flight Sim. Systems for Pitch, boost, rpm, cooling systems, etc. all innovative and generally pretty accurate by this last patch. Personally, I love flying these planes and the challenge they provide. I just drool at the thought of flying a P-47 in a Sim with this engine, with its supercharger, turbocharger, and very complex systems.
2) Good representation of BoB aircraft available, both flyable and non-flyable.
3) Nice map, coverage of Battle area is good, accuracy of terrain and objects/buildings is reasonably high.
4) Graphics generally very good, can be run at high resolutions with good systems.
5) Ballistics and weapons systems generally handled in a innovative and accurate way.

Failures:

1) Game does not provide the player with what its promotion promised, ie. the environment of the Battle of Britain. Impossible to replicate 300 plane raids on London, the game engine cannot handle it. In fact with the lack of Ships available in the object list, it is impossible to even replicate the Battle of the Convoys, with its smaller raids and lesser number of combatants.
2) Medium Altitude combat, ie. 20,000 ft, the typical bomb altitude for the Kampfgeschewader of Heinkels, Dorniers and Junkers which attacked Britain is basically unplayable, aircraft do not perform to historical standards, and the altitudes which saw combat between 109 escort and Spitfires covering the Hurricanes attacking the bombers, ie. 30,000 ft might as well be a trip to the moon.
3) Many aircraft with inaccurate Flight Models, from both sides.
4) The Visibility system, which was promised to be groundbreaking, has more bugs than IL-2, spotting of enemy aircraft is too easy at longer ranges, and too difficult at short range. 'Disappearing' LoD's at approx. 1000 meters are the bane of flyers. Players have to turn down their graphical settings to fly effectively in combat. This defeats the purpose of all the eye candy built into the system.
5) After a year and a half, serious bugs and omissions remain. For example, trees with no collision model, leading to players using them as cover, 'flying below the trees', and other players eliminating trees from their settings, so they can see the players using the tree cheat.

A badly flawed masterpiece? A limited success?

You tell me.

Last edited by *Buzzsaw*; 10-24-2012 at 04:21 AM.
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  #10  
Old 10-24-2012, 03:24 PM
GOA_Potenz GOA_Potenz is offline
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I made a quick review of this poll and we just get out of the vote now a rate of

6.5 out of 10

So in the end this an average product from what we were promised from devs as the ultimate Flight Sim, a product of that quality should reach a 9-9.5 out of 10 with no problems.

Just 1 point gained since last costumers review.
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