![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
It says the version after the instal is 1.05.15950.
|
|
#2
|
||||
|
||||
|
That's the old version. All you have to do is use Steam to bring yourself up to date (verify game cache). Then unpack the .rar. You will have parts and Paintschemes directories, just drop these into steam..../common/il2 (over the top of the folders there with the same name). MERGE the directories and REPLACE the files when windows asks you about overwrites. ....and check your PM Last edited by Osprey; 10-13-2012 at 10:00 AM. |
|
#3
|
||||
|
||||
|
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.
Here's my NVidia profile code which I added using Geeks3D SLI tool Code:
....
Profile "./helicopter/helicopter"
ShowOn GeForce
ProfileType Application
Executable "./helicopter/helicopter.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile
Profile "Il2: Cliffs of Dover"
ShowOn GeForce
ProfileType Application
Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000001
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x1095def8 = 0x00000004
EndProfile
Profile "007: Quantum of Solace"
ShowOn GeForce
ProfileType Application
Executable "jb_sp_s.exe"
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x00400005
EndProfile
...
Do i need to go into Nvidia Control Panel and set something up ??? hmmmm.. BTW, thanks 1C crew for additional patch!! .
__________________
. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
|
#4
|
|||
|
|||
|
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.
Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly. Ilya? |
|
#5
|
|||
|
|||
|
Quote:
I agree that devs have to bring them back in full,that was amazing effect. |
|
#6
|
||||
|
||||
|
Quote:
As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you. |
|
#7
|
|||
|
|||
|
Quote:
|
|
#8
|
|||
|
|||
|
Quote:
|
|
#9
|
||||
|
||||
|
Quote:
The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy. What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see. |
|
#10
|
|||
|
|||
|
Quote:
Read my previous post |
![]() |
|
|