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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-13-2012, 09:24 AM
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Richie Richie is offline
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It says the version after the instal is 1.05.15950.
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  #2  
Old 10-13-2012, 09:29 AM
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Quote:
Originally Posted by Richie View Post
It says the version after the instal is 1.05.15950.


That's the old version.

All you have to do is use Steam to bring yourself up to date (verify game cache). Then unpack the .rar. You will have parts and Paintschemes directories, just drop these into steam..../common/il2 (over the top of the folders there with the same name). MERGE the directories and REPLACE the files when windows asks you about overwrites.



....and check your PM

Last edited by Osprey; 10-13-2012 at 10:00 AM.
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  #3  
Old 10-13-2012, 09:47 AM
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ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.

Here's my NVidia profile code which I added using Geeks3D SLI tool

Code:
....
Profile "./helicopter/helicopter"
    ShowOn GeForce
    ProfileType Application
    Executable "./helicopter/helicopter.exe"
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
    Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile

Profile "Il2: Cliffs of Dover"
    ShowOn GeForce
    ProfileType Application
    Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
    Setting ID_0x00a06946 = 0x000240f5
    Setting ID_0x1033cec1 = 0x00000001
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x1095def8 = 0x00000004
EndProfile

Profile "007: Quantum of Solace"
    ShowOn GeForce
    ProfileType Application
    Executable "jb_sp_s.exe"
    Setting ID_0x1033cec1 = 0x00000003
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1095def8 = 0x00400005
EndProfile
...
.. which doesn't work!

Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..

BTW, thanks 1C crew for additional patch!!


.
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  #4  
Old 10-13-2012, 09:56 AM
Insuber Insuber is offline
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The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?
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  #5  
Old 10-13-2012, 02:17 PM
vranac vranac is offline
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Quote:
Originally Posted by Insuber View Post
The patch list doesn't mention the hit-flashes on enemy aircraft, that were a great - and realistic- feature until few patches ago. Can someone confirm that we are still blind about effectiveness and accuracy of our air gunnery? For an air combat sim I find this is a pretty big miss.

Since the graphic performances are improving I hope that there are no more hurdles to bring back this indispensable fx quickly.

Ilya?
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.
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  #6  
Old 10-13-2012, 02:22 PM
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Quote:
Originally Posted by vranac View Post
I saw hit flashes in RC1 but they are toned down a lot. I saw them when I was close to the e/a.

I agree that devs have to bring them back in full,that was amazing effect.
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
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  #7  
Old 10-13-2012, 02:38 PM
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Quote:
Originally Posted by Fenrir View Post
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
I don't know is it historical but DeWilde could have flash on impact.
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  #8  
Old 10-13-2012, 03:33 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Fenrir View Post
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
To test it I have loaded 100% Observer rounds on RAF and Beobachtung ammo on axis planes, which were meade to show brilliant hit flashes. Nothing, they're gone.
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  #9  
Old 10-13-2012, 05:32 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by Fenrir View Post
Depends on whether you fly for RAF or Luftwaffe; if RAF then you shouldn't see hit flashes. The .303 was renowned for showing little or nothing in the way of impact strikes. Best sign was when your victim started spewing coolant/fuel/smoke.

As regards the Luftwaffe ammo, sure a 20mm shell should make a nice flash, but whether the MGs should, I cannot tell you.
Not so Fenrir,
The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy.

What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see.
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  #10  
Old 10-13-2012, 10:27 AM
r0bc r0bc is offline
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Quote:
Originally Posted by He111 View Post
ok, uploaded the latest version and copied it over V-20111, noted correct version number when starting. Now I'm mainly looking at the SLI improvements, as very few offline bugs were mentioned.

Here's my NVidia profile code which I added using Geeks3D SLI tool

Code:
....
Profile "./helicopter/helicopter"
    ShowOn GeForce
    ProfileType Application
    Executable "./helicopter/helicopter.exe"
    Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
    Setting ID_0x708db8c5 = 0x23de0cba InternalSettingFlag=V0
    Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0
EndProfile

Profile "Il2: Cliffs of Dover"
    ShowOn GeForce
    ProfileType Application
    Executable "./Games Non-Steam And Testing/IL2COD_20332/il-2 sturmovik cliffs of dover/Launcher.exe"
    Setting ID_0x00a06946 = 0x000240f5
    Setting ID_0x1033cec1 = 0x00000001
    Setting ID_0x1033cec2 = 0x00000002
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1033dcd3 = 0x00000004
    Setting ID_0x1095def8 = 0x00000004
EndProfile

Profile "007: Quantum of Solace"
    ShowOn GeForce
    ProfileType Application
    Executable "jb_sp_s.exe"
    Setting ID_0x1033cec1 = 0x00000003
    Setting ID_0x1033dcd2 = 0x00000004
    Setting ID_0x1095def8 = 0x00400005
EndProfile
...
.. which doesn't work!

Do i need to go into Nvidia Control Panel and set something up ??? hmmmm..

BTW, thanks 1C crew for additional patch!!


.

Read my previous post
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