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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You asked for an explanation and there it is, plain and simple, from the horses mouth so to speak.
if your the kind of person that doesn't believe something when it's in plain english and constantly finds the negative in everything well then too bad for you I guess. If you don't believe them then let them know by not buying the next game. Coming here, reading things straight from the devs and then making up what can only be described as BS to better suite an agenda, troll or just save you from getting bored at work seems extremely childish and just plain paranoid to me. Good luck with that. |
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#2
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Quote:
The proof will be in the pudding--not in what he claims or states |
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#3
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Fair enough, and that's your right of course.
Making that decision based on what's actually been said and your passed experience is sensible. I've made the same decision based on the same things and just come up with a different opinion, different strokes for different folks and all that. I've played IL-2 for a long time and it's given me faith in them that they'll produce the goods again, I also appreciate Luithers brand of honesty, again, in whats actually been said not what people make up in their heads. Hopefully when the sequel comes out we'll both be happy campers |
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#4
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The fact that the sequel will be using the same engine tells me all I need to know.
Glo Last edited by GloDark7; 10-03-2012 at 07:19 PM. |
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#5
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#6
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Their performance to date suggests they probably can't.
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#7
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I find this attitude rather strange in a thread where Luthier is answering questions from the forum folk after dozens of vitriolic posts on the lack of communication. As soon as he opens his mouth he is a bare faced liar. I hope no one is expecting lots more communication anytime soon.
I can't help feeling that some seem to have a rather tenuous grasp on reality. Sure, you have bought a game and are entitled to something fit for purpose but on receipt if it is not you are also entitled to return it and get your money back. If you choose to hang on to it then that is up to you. Clearly customers are crucial to a business and a business needs to keep it's customers happy if it wants to be there for the long haul. But as Luthier has said quite bluntly that the only way to keep enough customers happy to survive is by providing a game that is good enough for large numbers to buy and enjoy. Trying to placate a small bunch of vocal malcontents who's main aim in life is to hurl abuse at him is a complete waste of time. The reality is that he can no longer afford to bring CloD fully up to scratch before releasing the sequel. The sequel will benefit CloD but if it is not a success on release then I think you can say goodbye to the whole series. What will make it a success is good reviews as much as comments in forums. Don't forget that there will be one final official update for CloD that should make it far better and worth your money. And what about your money on an individual basis? Assuming that you paid full price and didn't get it discounted or on the cheap from Russia than it would be about £50 or 50 bucks or whatever. If there are 50 people working on CloD then that is a pound or a euro or a dollar each. What can you get for that? A cup of coffee? Or maybe two if from a vending machine or three as they are in Moscow. So all the little group of Mr Angrys together on this forum have done for CloD financially is kept the office in coffee for a week or two at most. Go figure. I also think the latest update is a good improvement and that they can deliver a good series. I wonder if many people would not just be happy with the old IL2 but with CloD graphics. But CloD starts where IL2 left off. Take just the question on a manual for operating planes. With IL2 one set of controls worked for all planes so only one basic manual was needed especially as engine management was pretty basic. With CloD they want you to be able to use the actual manuals used by the pilots of the time for each different plane. How cool is that. It might not be quite there yet but I really believe Luthiers vision is for a grown up game for adults and certainly not something for the Xbox generation. |
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#8
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Thats definitely a possibility especially if you disregard all the aspects of the sim that are already working. They have made advancements in the sound engine, performance, FM, Engine Management. Time will tell, but the longer they obtain financial support to work on the sim, the more likely things will get sorted.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#9
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Quote:
Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware. Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine? 1C may not learn from their mistakes, but the fan base will. Glo |
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#10
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Sadly I do have to agree. Gaijin may only have small maps but the graphics engine for the lighting, clouds, ground objects and many more VISUAL effects is completely superior, HOWEVER the detail of the cockpits and aircraft themselves are not comparable.
The Green tinge Glo refers to isn't really an issue as a quick tweak in the graphics engine could fix this in seconds. I would love to see IL2 1946 imported into the WoP or WT game engine. That way we get great clouds, great landscape, great reflections, lighting and huge benefits. The only thing that IL2 needs to bring across is the 3D models for the aircraft, the FM and DM (once netcode and patches have been done). The GRAPHICS engine if modified for CloD or BoM is far superior and is actually working and runs at full detail (Cinema Mode) on reasonable systems. Not the beasts that everyone has to employ to even get 30-fps in CloD. Look, I like IL2: 1946 it's incredible. We already know that CloD is dead and now we wait to see if the 19-months of fixes they tried to do in CloD can be thrown out of the window and the new Graphics engine (hang on isn't it the same one?) will work fine? If Gaijin had created the GRAPHICS engine for ClOD no-one would be sitting here bleating about not being able to run it smoothly, tree pop-up, tree collisions not working, building pop-up, draw distance...no-one (other than the die-hards of course!), but they didn't. So now we can wait and see if Luthier can actually get rid of the 'Legacy' graphics engine from IL2 and CloD (both had horrendous pop-up buildings and textures) and start with the 'new' all-singing, all-dancing and fully working Graphics engine. No-one doubts that CloD and IL2 are far superior in Simulation but I would disagree with anyone who says the immersion is fine, as Graphics make you believe what you are seeing and the clouds, rain, smoke, fire are all superior in WoP and WT than that in CloD but I'd have to question Gaijin's Graphics against the detail and realism of DM/FM and much better damage modelling of fire and smoke/fuel leak in the modded HSFX 6.01 (and soon to be 4.12). As much as I may harp on about this clip, nothing in IL" or CloD matches the weather and cloud effects (true opaque clouds = 3D fighting above and below) and no pop-up of buildings. Surely the 'far' superior and expert 1C can produce this at a minimum when the 'lowly' Gaijin who many treat with disdain, can manage this? http://youtu.be/QJF_oPrvNtU So if the 'lowly' Gaijin can produce the above with a 'rubbish' game engine, what the heck are 1C doing with all their experience? Anyway, I still hope for the best with CloD, but HSFX 6.01 is my ride of choice while we wait for another 2-years for BoM. But I still dabble with Wings of Prey...it looks amazing and so does the terrain! MP
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