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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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__________________
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#3
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You asked for an explanation and there it is, plain and simple, from the horses mouth so to speak.
if your the kind of person that doesn't believe something when it's in plain english and constantly finds the negative in everything well then too bad for you I guess. If you don't believe them then let them know by not buying the next game. Coming here, reading things straight from the devs and then making up what can only be described as BS to better suite an agenda, troll or just save you from getting bored at work seems extremely childish and just plain paranoid to me. Good luck with that. |
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#4
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The proof will be in the pudding--not in what he claims or states |
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#5
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Fair enough, and that's your right of course.
Making that decision based on what's actually been said and your passed experience is sensible. I've made the same decision based on the same things and just come up with a different opinion, different strokes for different folks and all that. I've played IL-2 for a long time and it's given me faith in them that they'll produce the goods again, I also appreciate Luithers brand of honesty, again, in whats actually been said not what people make up in their heads. Hopefully when the sequel comes out we'll both be happy campers |
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#6
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The fact that the sequel will be using the same engine tells me all I need to know.
Glo Last edited by GloDark7; 10-03-2012 at 07:19 PM. |
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#7
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__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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Their performance to date suggests they probably can't.
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#9
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Yes, I am a fan of Gaijin's work and also an IL-2/MG fan for many years before this. I am very impressed with Gaijin's WoP (Dagor) engine. Regardless of what you may think about WoP as a title and entry to the genre, it's graphics engine set a new bar. It may have had an unusual green filter on the Britain map(!) but the engine itself was a breakthrough. It makes perfect sense that Gaijin would use this foundation and improve upon it for their next project. In stark contrast 1C have an engine that was broken on day one, has seen little improvement after over a year and THIS is the foundation for their sequel! How can this instil any confidence? It certainly doesn't for me I'm afraid. This engine has gone as far as it can go in my eyes. IT is the bottleneck, not the hardware. Now, we are getting one last update for CloD. A make or break update really. Sadly CloD is already broken so it either 'makes' it or it stays broken. Then how long till the sequel arrives that uses the SAME engine? 1C may not learn from their mistakes, but the fan base will. Glo |
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#10
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You don't believe anything the devs say, which begs the question, why are you still here? You still don't get it, Luthier's is stating what they are trying to achieve, there are no promises, there are approx 40 members of the dev team working on different aspects of the sim, each fix/improvment will be applied when they are ready, thru patches or new addons. The huge delays have put the series in jeopardy, anything can happen at this point, many of them not good.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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