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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-28-2012, 05:59 PM
axelle axelle is offline
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i only mentioned Defense of the Ancients to prove a point: a user-friendly map editor is important and can be a lot more valuable than even an entire expansion pack.

i wasn't stating that KB should be turned into a multilayer game.
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  #2  
Old 08-29-2012, 12:55 AM
Fatt_Shade Fatt_Shade is offline
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@Totoro
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You're just trying to find faults in my ideas. I'm sure you would know solutions to those problems even yourself.
I`m not trying to make your ideas bad. But you listing things that would change play style to much, and form tactical battle RPG make this into resource gathering game. I had some posts all over this forum that would change things already in game (skill system - this i got form csimby warrior 5lvl`s in might tree, paladin 5 lvl`s in mind mage 5lvl`s in magic skill tree to make a bit difference in hero classes, medals to advance like skills for certain medals you need previously 1 lvl of earlier so no more max lvl in treasure hunter and guardian angel in 10 battles by kiting all game and then fighting with 5x1 archmage and similar builds, new lvl`s for weak items to make them usefull later in game not just to haul them around for destroying on need for crystals, unit bonuses like from rune mage over 100 units in all game and only rune mage have bonuses from unused runes, etc), and give some new experience in gameplay for players.

@axelle I didnt say you stated KB need to be MP game, i just compared SP games and MMO`s today in `gold mine` way. You said 1C have gold mine waiting for them, and my opinion is that games that generate most profit today are in some way multiplayer or MMO type. And there comes my comparing of KB with MP games.

Last edited by Fatt_Shade; 08-29-2012 at 01:02 AM.
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  #3  
Old 08-29-2012, 03:37 PM
axelle axelle is offline
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Originally Posted by Fatt_Shade View Post
@axelle I didnt say you stated KB need to be MP game, i just compared SP games and MMO`s today in `gold mine` way. You said 1C have gold mine waiting for them, and my opinion is that games that generate most profit today are in some way multiplayer or MMO type. And there comes my comparing of KB with MP games.
i don't agree.

yes MMO and multiplayer games make tons of money, but this does not logically imply that any game that has the potential to make tons of money must be an MMO or multiplayer.

for example, the Sims series, Elder Scroll series, the Witcher series, and Diablo III which had no useful multilayer features at release.

even a game like http://en.wikipedia.org/wiki/Myst sold 6 million copies!!!
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Old 08-29-2012, 03:44 PM
jake21 jake21 is offline
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Some MMO make lots of money but other MMO drive companies into bankruptcy. Anywas my understanding is they were working on some sort of muti-player game (MMO?).
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I personally want a good single player game and have no interest in either multi-player or MMO.
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1c knows exactly how much the KB games cost to make and how much they made on them so they can judge if it is worth adding more to the series (I hope they think that is the case). As for the kickstart; 100K is nothing. Even in Russia 100K is not going to fully fund a game like KB (I can't comment on what KB cost to make since I am not too familiar with Russian salary structure; in USA or western Europe even small games can cost low millions (read one of Larian's ceo blog and he gives you some nice numbers for divine dinfinity back in 2000).
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Old 08-29-2012, 04:25 PM
axelle axelle is offline
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read one of Larian's ceo blog and he gives you some nice numbers for divine dinfinity back in 2000
this one i assume? google rocks

http://www.lar.net/2012/07/10/of-kic...sts-should-do/
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  #6  
Old 09-13-2012, 01:13 AM
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Zechnophobe Zechnophobe is offline
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83k is a tiny amount to fund a game with. You can say 'they made that in less than a month', but they couldn't KEEP making that every month to keep the game funded. A single LOW LEVEL programmer is worth 35 to 40k a year. That's a low paid employee. A wonderful programmer is worth greater than 100k a year, which you couldn't even afford with that capital amount.

A kickstarter like this is effective at helping 2 to 3 man studios, who likely have other personal income streams, to get a game off the ground, not to get a large studio to keep rolling out product every year.
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  #7  
Old 09-13-2012, 11:53 AM
jake21 jake21 is offline
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No this one

http://www.lar.net/2012/06/23/the-million-units-manual/
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Btw o

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