@Totoro
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You're just trying to find faults in my ideas. I'm sure you would know solutions to those problems even yourself.
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I`m not trying to make your ideas bad. But you listing things that would change play style to much, and form tactical battle RPG make this into resource gathering game. I had some posts all over this forum that would change things already in game (skill system - this i got form
csimby warrior 5lvl`s in might tree, paladin 5 lvl`s in mind mage 5lvl`s in magic skill tree to make a bit difference in hero classes, medals to advance like skills for certain medals you need previously 1 lvl of earlier so no more max lvl in treasure hunter and guardian angel in 10 battles by kiting all game and then fighting with 5x1 archmage and similar builds, new lvl`s for weak items to make them usefull later in game not just to haul them around for destroying on need for crystals, unit bonuses like from rune mage over 100 units in all game and only rune mage have bonuses from unused runes, etc), and give some new experience in gameplay for players.
@axelle I didnt say you stated KB need to be MP game, i just compared SP games and MMO`s today in `gold mine` way. You said 1C have gold mine waiting for them, and my opinion is that games that generate most profit today are in some way multiplayer or MMO type. And there comes my comparing of KB with MP games.