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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hey
I have the same graphics card an a weaker cpu. With my rig i get mostly stable fps. So give it a try, performancewise, you should be okay. For offline playing, i can highly recommend the desastersoft-campaigns. All over, clod is nowhere near 1946, but as it has been said, this just neds more time. 1946 had 10 years of development, involving the community, which clod had not...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#2
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Hi Raven
You should see a useful improvement in performance using the latest beta patch, the only real down-side is the current omission of cloud (and smoke) shadows, but I don’t find this too distracting. There are also a number of user-created campaigns that I have being flying, which I downloaded from airwarfare.com. You can also download a demo of the ‘Wick vs. Dundas’ campaign from Desastersoft that you can try before deciding. I’d suggest giving it another go
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#3
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1946 was released in buggy but better shape than CoD and was a much less complex software and it took 10 years. CoD was in way worse shape on release and is more complex so by this analogy expect it to take longer than 1946. |
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#4
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#5
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Until CLoD gets a good single player campaign, it will remain unplayed on my machine.
You cannot compare IL2 46' to CLoD...true. But do you guys not think the devs would have seen what made it so good over the years and implemented that into CLoD? If you trained for 10 years for the Olympics and came in 1st, would you need to retrain ALL OVER again for the next Olympic games? No, you take what you learned and apply it to fine tuning for the next 4 years. I would play CLoD even in its current state...if there was a reason to for offline. Online in CLoD does not interest me. |
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#6
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OP: No it has a long way to go on FMs and general gameplay although a few in the communtiy are bending over backwards to code their way around the shortcomings and keep us ticking over. Graphics need fixing for some PCs (in hand but slow) but many are running it ok.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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I tried RoF online and quickly gave that up. Air Quake in WWI planes didnt do it for me. Insta respawn free for all, or completely dead realistic servers. I miss good old coop campaigns from IL2. I was hoping it would be in CLoD by now. I might be selling myself short by not trying CLoD online, dunno. Maybe I was expecting too much...like IL2 with better eyecandy and improved FM's. How much of a "different world" is CLoD online? |
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#8
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[QUOTE=lokitexas;457442]No, I have not. The only flight sim I play online is DCS World. Mainly the Ka-50 with a few other Black Shark pilots, and of course A10's. Love the coop, and the communications between the group.
I tried RoF online and quickly gave that up. Air Quake in WWI planes didnt do it for me. Insta respawn free for all, or completely dead realistic servers. I miss good old coop campaigns from IL2. I was hoping it would be in CLoD by now. I might be selling myself short by not trying CLoD online, dunno. Maybe I was expecting too much...like IL2 with better eyecandy and improved FM's. How much of a "different world" is CLoD online?[/QUOTE] It is primarily the fact that you are up against real people and mostly that relates to the fighter combat side. That is mainly because few people fly bombers but when they do its an added incentive to 'get them' There is the combat unpredictability of the other pilot who may be anything from a rookie to a very experienced virtual fighter pilot or he might be a very evasive bomber pilot although most bombers are AI. The 'real person' aspect adds a degree of competitiveness and determination that I never feel when up against AI no matter how clever it is. Add to that the ability to talk to other real people on Teamspeak, organise a sortie with them, work together and protect eachother and then, for me, the offline AI world becomes sterile. Also add to that the efforts of some of the community to create campaigns like the SOWC BoB campaign of seven separate missions and you find yourself flying and working with half a dozen squadrons of real people. There are the public servers, to be found in Multiplayer... Client... Some, like the ATAG Axis vs Allies server, run several missions on a rotation basis with mission objectives that can be achieved and therefore won by either side to close the mission and trigger the next one. Anyone can walk in and take part. Similarly there are simple 'dogfight' servers where you can jump in and take part in the often manic fight-til-you-die dogfights (not my preference). Then, as I mentioned before, some of the community put together a series of missions to create a campaign in which thiose who register for it can take part and are assigned roles. Unfortunately there is no dynamic campaign generator (yet?) to take one mission on to the next logical stage. Some Squads work together online in private servers in campaigns they have built and don't have the general public involved. I have never met anyone who flew online that went on to prefer offline play for those reasons. I expect there are some because you don't build a 'career' online except perhaps among your squadmates if you join a squad. Also some people like long structured campagns even of they are only AI. Online play gives a different, personal, feel to CoD. If you want to try it, have a look at the ATAG server and use their Teamspeak on 216.52.148.29. Jump in and say Hi.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#9
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#10
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Nearly everybody said the same thing about the sequels of the first IL2. But never forget IL2 did profit of a great step forward in hardware performance at a cheap price but COD does begin his live when there is a world crisis, pc prices are high and for the first time the performances of pc's are stagnating since the beginning of the pc revolution. Between IL2 and IL2 1946 I changed twice my pc now I cannot because of the prices and the slow progresses of the performances, I am not changing my machine to gaining 5 or 10 % fps.
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