Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #111  
Old 08-07-2012, 06:17 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by zapatista View Post
since you make a sensible civilized statement that addresses one of the issues under discussion, i'll give you the courtesy of doing the same

there are multiple solutions possible to the vulching issue which is currently totally disproportionate to historical events. as an initial practical step (presuming of course ATAG is trying to SIMULATE historical events), any of those brittish coastal airbases need to have some form of effective defense that prevents the fake current situation where vultures can camp unchallenged over certain airbases perpetually ( as was clearly not the case historically)

if there is currently no working air raid sirens, then the volume of flak and light AA guns going of at an airbase you spawn to will give enough warning (and increase the risk for those trying to attack them)
May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.
Reply With Quote
  #112  
Old 08-07-2012, 06:21 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by AbortedMan View Post
May I ask you why, specifically, you are against vulching? Is it because you are getting killed too frequently while taking off, or because you are tired of everyone being over the same area for an entire mission while objectives lay incomplete? Or something else entirely?

I'm the latter.
Either way its not ATAG or any other server operators fault if people wont play the objectives...
__________________
Reply With Quote
  #113  
Old 08-07-2012, 06:24 PM
AbortedMan AbortedMan is offline
Approved Member
 
Join Date: Apr 2012
Posts: 241
Default

Quote:
Originally Posted by SiThSpAwN View Post
Either way its not ATAG or any other server operators fault if people wont play the objectives...
People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.
Reply With Quote
  #114  
Old 08-07-2012, 06:27 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

What gets me about this whole "Vulching ruins the game" brou-ha is this.....

I am not immune to the odd session of Battlefield. I know... that is a big thing to admit to on a Simulator forum but... hey... coming out takes guts! lol

There have been times, in the many iterations of that series, where I have spawned in only to see enemy copters over head, tanks firing left, right and center, soldiers running over the hills towards me.... bang... dead! I respawn.... bang... dead! I respawn again and manage to last 5 minutes...etc

I find that hilarious! I enjoy that 'Custer's last stand'/ Ragnarok feeling. Meanwhile the chat window is filled with endless moaning and crying......

Why can't people just chill out and enjoy this game? If it upsets you so much, switch to a different server... or a different airfield for that matter! Play again later, perhaps... it's not like ATAG, for example, is just a vulchfest 24/7, is it? Or... try taking off before the enemy and vulching them?

Last edited by Volksieg; 08-07-2012 at 06:30 PM.
Reply With Quote
  #115  
Old 08-07-2012, 06:40 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

As I said before take off faster. That will solve his problem.
Reply With Quote
  #116  
Old 08-07-2012, 06:43 PM
Attila's Avatar
Attila Attila is offline
Approved Member
 
Join Date: Jun 2011
Location: Austria
Posts: 110
Default

In the beginning, when i was flying the first time on ATAG server i was vulched too. Most of the time it was the same player! I wrote here to change the rules on ATAG. After a little time i took it as a part of the game! Me for myself do not vulch, i wait till the enemy is in the air then i do attack! So the enemy has a chance to survive!
__________________
i7 920 @ 2.67 MHz
12.0 GB RAM Kingston KHX1600
WIN 7 64 bit
SSD OCZ Vertex 3 120Gb
ASUS HD 6950 DirectCU II
Catalyst 12.6
Saitek Evo Force+Rudder pedals
TrackIR 5
Reply With Quote
  #117  
Old 08-07-2012, 06:43 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by AbortedMan View Post
People don't play the objectives because a lot are pre-occupied with base defending/attacking. This makes the objectives just like attacking AI in an SP quick mission when there's a very low chance of encountering another player, it gets boring and a lot don't want to do that when playing online.

I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...
__________________
Reply With Quote
  #118  
Old 08-07-2012, 06:46 PM
Marmusman's Avatar
Marmusman Marmusman is offline
Approved Member
 
Join Date: Jan 2010
Posts: 57
Default

It is a free market economy....ATAG is the most populated server whenever I fly...their PayPal donations exceed their monthly need each month that I have ever looked at it on their website....thus I don't think Vulching is a very big issue for most pilots.

I have never been vulched at a Blue base. I only bomb the Red airbases with JU-88, I can't even strafe, since they have no guns.
__________________
Günther "Marmus" Von Marmusmann
Rank: Unteroffizier
Gruppe Position: Schwarmfuhrer, Rote 9
www.iijg53.com
My YouTube Videos: http://www.youtube.com/user/marmusman

Reply With Quote
  #119  
Old 08-07-2012, 06:54 PM
ATAG_Septic ATAG_Septic is offline
Approved Member
 
Join Date: Jun 2011
Posts: 160
Default

Quote:
Originally Posted by Marmusman View Post
It is a free market economy....ATAG is the most populated server whenever I fly...their PayPal donations exceed their monthly need each month that I have ever looked at it on their website....thus I don't think Vulching is a very big issue for most pilots.

I have never been vulched at a Blue base. I only bomb the Red airbases with JU-88, I can't even strafe, since they have no guns.
Just to be clear, any surplus is carried in full to the next month and the person who rents the server is out of pocket a significant amount each month, which he does by choice, at the moment.

Septic.
Reply With Quote
  #120  
Old 08-07-2012, 06:57 PM
FFCW_Urizen's Avatar
FFCW_Urizen FFCW_Urizen is offline
Approved Member
 
Join Date: Jul 2011
Location: Munich, Germany
Posts: 297
Default

Quote:
Originally Posted by SiThSpAwN View Post
I guess my issue with that statement is any experience I have had with ATAG, Blue is hard after the objectives, and generally I can find enemies to fight around those targets...
Which is no doubt attributed to the fact that blues have a wide range of bombers to choose from, reds only have the blenheim at their disposal.
__________________


Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.