I was staying out of this thread but joysticks/control hardware is something i'm very interested in, See
http://forum.1cpublishing.eu/showthread.php?t=29958
As much as anyone I want 'as realistic as possible' control behaviour, however I see some problems:-
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For #1, dont make the controls adjustable, the pilot has to adapt to the plane, not the other way around.(only in game adjustments for axes, no native software)
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Bit of a problem here as not all sticks have the same response.
Expensive sticks can have the ability to change curves outside the game(even on the fly). Therefore 'Joe Bloggs' with a 'cheap' stick is at a potential disadvantage. Personally the reduced range of control of sensitivity in CoD compared to IL2 is already quite good at preventing sticks being used in a totally non historic way.
Spiking pots would be a bigger problem
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#2, calculate the difference from the different steering columns to a average joystick and use this values for all.
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Umm... so someone who spent ~£1700 for a simcontrol spitfire column won't be able to 'tighten' his response to get the new realistic behaviour- or will l'ong stick' users be accused of cheatibg?
#3 opens up a whole can of worms, so I agree, leave it as is
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#4, buffet can be simulated with head shake and g with increasing tunnel vision.
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good sound cues here also.
#5 A full medical

- nah- there'd be hardly anyone left
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because it is easy to come up with problems, less so with solutions.
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Very much so, but is also often easier to come up with solutions that are worse than the problem
Also, why in this entire thread has no real mention been made of the other two axes?