Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 07-09-2012, 04:32 PM
Stig1207 Stig1207 is offline
Approved Member
 
Join Date: Jun 2012
Posts: 24
Default

There was a bug in 4.11 which resulted in AI planes under the player command to be less aggressive than the enemy and friendly AI which are not under player command. That's fixed in 4.11.1 and there should be no difference in behavior between friendly and enemy AI.

But there is a one other important difference, AI guys understand each other and they do their thing. It is different with human leader, players should ,in general, communicate with their AI friends more. If player is a leader he should act as one and tell AI what to do but at the same time he should take care to put his AI friends in the position where they can execute given orders.

Few weeks ago I played some coops with Microwave and in one of the missions I was in the FW190 with Spit on my tail. I called my AI wingman to help me but as long as I was maneuvering wildly AI was not able to follow me. Than I just did what I would do with human wingman, I set my plane in gentle turn, far enough to stay safe but close enough to enemy AI to keep him interested.

I repeated the order to my wingman to cover my butt and it didn't take long before he was right behind the enemy AI and blew him from the sky, perfect Drag & Bag, bread and butter of human Focke Wulf pairs.

Another "problem" with AI is that every player expect different thing from them, it's hard to please everyone.[/QUOTE]

In 4.11.1 have lately for the most part been playing 4 vs 4 in QMB. When we engage the AI I have to order them to attack otherwise they just follow me around.

On quite a few occasions I have checked six to see my wingman there as he should be, but a bandit is flying right past him onto my tail! The wingman doesn't shoot at the bandit or even warn me.

There seems to be a whole different level of cooperation between the enemy AI compared to the friendly. Which is a good thing, they are a real challenge, and if the friendly AI were on a par with the enemy AI it would a make for an even more immersive experience.

/Stig
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.