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#21
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The Bf 109 feels correct and realistic now. Keep up the good work 1C
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#22
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as soon as i switched back to the official steam version, the problem was gone.it was as well gone when i tried the previous beta, and it was there again as soon as i reinstalled the current beta patch. regarding the sensitivity,....i have no sensitivity applied neither in any joystick software nor in the game itself.never have and never will... |
#23
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#24
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No, you are correct, but still very flyable...I'm back on the last official to Steam, because of poor quality of E3 sight...limits on-line though
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-05-2012 at 02:57 PM. |
#25
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btw, thx warhound for posting the link to the hurri bugreport!searched for it yesterday but couldnt find it somehow.
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#26
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No need to thank me at all, I only want it fixed just like you.
Just did some quick flights and it seems to me the problem is worse on the hurricane. So it hasn't been fixed there and now is (intermittently?) present on the 109 too. |
#27
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Same here with the 109, I can dive at 700km and the nose is moving around so bad its really hard to get a shot off. It's like when the nose moves to the right a rudder correction to the left does not put the reticle where it should be. Snapshots are very hard now also, nose bounces above and below target.
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#28
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if its more close to the RL FM i have no problem with that [i doubt]
personally i don't think that RL 109 flying like that at all.. however i don't have problems on flying or shoot down an enemy opponent i'm using warthog BTW |
#29
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In the Il-2 1946 109 flight models, Aileron and elevator got heavier and heavier with increasing speed. And those flight models were considered sacrosanct nearly universially.
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#30
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The old joystick profiler from il2 1946 was a great way to iron out joystick/flight model deficiencies. ATM I also find trimming the 109 at any speed difficult. I use a Saitek x52.
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