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-   -   109 elevator and aileron behaviour with 18301(bugtracker) (http://forum.fulqrumpublishing.com/showthread.php?t=33013)

David198502 07-04-2012 07:05 AM

109 elevator and aileron behaviour with 18301(bugtracker)
 
with the current patch, the 109 is really no joy to fly now anymore.
aiming and precise adjustments are no longer possible, if they have to be done quick, and its really annoying and definitely a step in the wrong direction.
from all what ive read, the 109 should be a really stable platform,...and now its the complete opposite.

if you guys have the same problems, then please vote in the bugtracker!

http://www.il2bugtracker.com/issues/369

Dores 07-04-2012 08:08 AM

I second that. It's dam near impossible to fly straigt with that thing now.

Still fun though.

Blackdog_kt 07-04-2012 02:11 PM

Guys, as much as i love to fly the 109 i have to ask a very simple question.

Is this a gut feeling that something is wrong, or is there a way to measure that it is off?

I mean, in order for it to be treated as a bug we must have a case of:

1) This is how it should be
2) Evidence
3) This is how it is in the sim
4) If 1 and 3 don't match, please fix bug


I hadn't flown it in a while but i took it up yesterday for a couple of hours on ATAG and i had no problem whatsoever. It just feels like a fast, energy fighter and yet it's controllable at speeds below 200km/h.

I'm not a hot shot by any means and i have a really hard time picking out contacts because i spend a lot of time in bombers and don't practice this skill enough. Even so, on my second sortie i had no problem staying behind a spit and filling him full of lead. Just came with some altitude advantage, kept my speed up and used maneuvers with a vertical component to turn with him.

Then i got a lag spike and crashed into him, but i think he was already bailing out by that point because i saw the canopy fly off.

Then again, i'm used to that style from all those years of flying 190As in IL2:1946, so maybe that's why its handling doesn't bother me. Heck, it's a piece of cake to fly compared to those 190s :-P

David198502 07-04-2012 02:30 PM

i never stated that this is actually a bug....and this problem is probably impossible to meassure for a player...
and probably impossible for the devs to make it historical 100% accurate...
but its definitely a problem now, whereas it was not so before..thats a fact,... every 109 pilot will notice the difference.
why to change something that was perfect and nobody complained off???
according to my squadmates on the RAF side, this problem also exists in the hurri.

btw, im not asking for a better turnrate or more performance or something...

SlipBall 07-04-2012 02:40 PM

Maybe the readme will explain why/what was done

ATAG_Colander 07-04-2012 02:46 PM

Being a blue pilot my self, I'll have to agree with Blackdog_kt.

We have no way of knowing if the plane's behavior before the alpha was wrong and the current one is right (or any future for that matter).

At the end, I think is a matter of getting used to it as opposed to "I was used to the old one". The problem is if they keep changing it, we'll never get used to it :)

Furio 07-04-2012 02:50 PM

Quote:

Originally Posted by Blackdog_kt (Post 441238)
Guys, as much as i love to fly the 109 i have to ask a very simple question.

Is this a gut feeling that something is wrong, or is there a way to measure that it is off?

I mean, in order for it to be treated as a bug we must have a case of:

1) This is how it should be
2) Evidence
3) This is how it is in the sim
4) If 1 and 3 don't match, please fix bug

:-P

This is no less simplistic than David opening post.
How can you measure stick forces in a simulator? Or breakout force for stick and rudder input? To say nothing about adverse yaw, residual roll rate, self-centering, and all the more or less subtle things that make a plane pleasant to fly.
Compared to real life light planes (I’ve flown many, from steady-as-a-truck types to really manoeuvrable ones) I always found all CoD planes overly sensitive and generally lacking in stability (both static and dynamic).
Definitely, it isn’t a bug. But it’s enough to severely detract to the fun of flying, leaving alone combat effectiveness.
As I said many, many times, in my opinion the best answer would be more options to suit all different players’ tastes.

ATAG_Snapper 07-04-2012 03:34 PM

I voted "green" even though I don't fly the 109. My thinking: "if it looks like a duck, sounds like a duck, and looks like a duck.....then it's probably a duck." Hence, if enough 109 regular fliers feel the control response(s) are off, then they're probably off. Let's get it fixed.

Steuben 07-04-2012 04:23 PM

Force Feedback
 
Since i found this little Programm Fedit and edited the FFB files of CLOD i can use the 109 again. FFB helps alot!

recoilfx 07-04-2012 04:33 PM

Hmm... I guess I am against the majority here. I don't find 109 unstable. Rudder movement is less adverse compared to the last patch, but overall, the gun platform is still rock solid.

If you want to try unstable, try DCS P-51 - so much more gyro effect there, granted, I think they are going to fix that though.


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