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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-20-2012, 04:40 PM
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Redroach Redroach is offline
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Originally Posted by 6S.Tamat View Post
actually the fps killer is not the distance, is the amount of polygons rendered. a space simulation can be very fast, also if the galaxy is far far away.
Ah, that was A long time ago...
*scnr*
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Old 06-20-2012, 05:58 PM
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6S.Tamat 6S.Tamat is offline
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Ah, that was A long time ago...
*scnr*
;D ahhhh good times!
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Old 06-20-2012, 07:01 PM
Force10 Force10 is offline
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At this point, COD has just made us all alpha testers for the BOM engine. All this attempted patching is just for the next project since it will be using the same engine. Better simulating the Battle of Britain will be up to the modders if a SDK ever comes out.
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Old 06-20-2012, 10:38 PM
Tone71 Tone71 is offline
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At this point, COD has just made us all alpha testers for the BOM engine. All this attempted patching is just for the next project since it will be using the same engine. Better simulating the Battle of Britain will be up to the modders if a SDK ever comes out.
I agree. It was a kick in the teeth when I heard they were working on BOM, considering the state CloD is in AND we're going to have to shell out again to play what CloD should have been in the first place.
As much as I loved IL-2, I won't be falling into the IL2, Forgotten Battles, Ace expansion, Pacific fighters, IL-2 1946... trap again.
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Old 06-20-2012, 10:57 PM
skarden skarden is offline
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How many times does the division of labor for a software development company have to be explained before it sinks into peoples heads, it has been explained at least a dozen bloody times and people still pull the "oh I can't believe that their working on BOM when COD is........blah blah blah"
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Old 06-20-2012, 11:55 PM
Force10 Force10 is offline
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How many times does the division of labor for a software development company have to be explained before it sinks into peoples heads, it has been explained at least a dozen bloody times and people still pull the "oh I can't believe that their working on BOM when COD is........blah blah blah"
Yeah...we get the division of labor thing. 3d modelers being different than people that work on code. I would say that BOM is the reason we won't see any more planes for COD or any type of real campaign system, because these people have been working on BOM for quite awhile now, while COD has not been fleshed out into a real BOB sim. Oh....almost forgot....blah blah blah.
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Old 06-21-2012, 12:00 AM
5./JG27.Farber 5./JG27.Farber is offline
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Either you are a Pioneer of a brave new world or you are the waste left behind! Get busy flying or get busy dying!
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Old 06-21-2012, 03:06 AM
skarden skarden is offline
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Originally Posted by Force10 View Post
Yeah...we get the division of labor thing. 3d modelers being different than people that work on code. I would say that BOM is the reason we won't see any more planes for COD or any type of real campaign system, because these people have been working on BOM for quite awhile now, while COD has not been fleshed out into a real BOB sim. Oh....almost forgot....blah blah blah.
Well if you get the division of labor then whats not to understand? people ARE Working on improving the game and getting the new patch out, what so the people who aren't working on that should just be sitting around doing nothing? why not have them working on BOM, it makes sense to have them doing something productive doesn't it?, and you don't know which teams of people are working on BOM and who's working on COD your just taking wild stabs in the dark without any evidence to back it up.

And as far as it being fleshed out into a real BOB sim, to me it's always been more of a hardware limitation then a software one, the only sim that I know comes close is wings of victory II BOB which while actually being quiet good and can get close the numbers of planes used in BOB it doesn't have a tenth of the depth of modeling that COD has, and use's a MUCH older game engine to achieve it, which again doesn't anything close to the complexity that COD has ( with the exception of the AI, which is outstanding! )

The amount of depth COD has comes at a price, and that price is needing to have good hardware to run it, you can't create a game/sim that is planned to be expanded on for the next 10 years while catering to yestedays hardware, I know that seems harsh, but to me it's the truth of that matter, some of the great games of the last few years weren't able to be cranked all the way up until a couple of years after release, and I honestly think COD will be one of those great games.
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