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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 06-19-2012, 09:19 AM
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SlipBall SlipBall is offline
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Originally Posted by Ailantd View Post
In my experience this happens only -and "randomly"- when near some human player/s. Sometimes even when dogfighting one vs one. The fps recover completely when you go far enough from the player causing the problem. I don´t think is related to graphics, but more about connection issues between the involved players.
Would be nice to know if when this happens both/all players experience the same problem or only one/some of them.

This bug is already in http://www.il2bugtracker.com/issues/253
You should go there, add any information you have, and vote for it.

For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.
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Last edited by SlipBall; 06-19-2012 at 09:22 AM.
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Old 06-19-2012, 09:43 AM
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Ailantd Ailantd is offline
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Originally Posted by SlipBall View Post
For me it was anytime someone was on my six firing at me.

I don't think my attacker was having 1 fps issue like I was.

It seems to me that the connection can only handle so much data. The more the players, the worst the fps for me in an engagement.
Sometimes for me it runs smooth with dogfights with 3 or 4 people, and sometimes it drops to 0.5 fps with 1 vs 1, so I don´t think it scales so linearly. There must be something else involved.
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