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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-13-2012, 09:37 AM
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CWMV CWMV is offline
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This looks just wonderful, but until such time that the AI wingmen will actually follow you after takeoff how do you play?

Last edited by CWMV; 05-13-2012 at 09:46 AM.
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Old 05-13-2012, 09:58 AM
Flanker35M Flanker35M is offline
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S!

I heard a workaround to this AI problem from Thomas. Let AI have control of your plane until cleared for take-off. After that switch back to manual control and AI sees you as wingman/leader.
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Old 05-13-2012, 11:51 AM
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_YoYo_ _YoYo_ is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

I heard a workaround to this AI problem from Thomas. Let AI have control of your plane until cleared for take-off. After that switch back to manual control and AI sees you as wingman/leader.
I dont use any AI in alpha CoD 1.06 plus fix. Just when mission starts open coolant and oil radiator maximum immediatly. Works well with full management of engines.
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Old 05-13-2012, 03:47 PM
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Quote:
Originally Posted by Flanker35M View Post
S!

I heard a workaround to this AI problem from Thomas. Let AI have control of your plane until cleared for take-off. After that switch back to manual control and AI sees you as wingman/leader.
Sat on strip for half an hour waiting for clearance. Never came. As soon as I took off tower recognized my wingman as aircraft out front.

And now AI will not control my aircraft at all. AI control does not work, so anyone have another work around?

On te plus side I guess the skins are nice. Back to DBW.
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Old 05-13-2012, 04:35 PM
von Brühl von Brühl is offline
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I just take off once I get the engine running, I also sat on the field for about 20 minutes waiting for the lead to start rolling which he never did. Once airborne, just circle and fall into formation, unlike older SP missions, your lead/wingman don't immediately give up and RTB if you aren't where they expect you.
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