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Pilot's Lounge Members meetup

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  #1  
Old 05-11-2012, 09:27 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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At least it's enjoyable, and working....
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  #2  
Old 05-11-2012, 09:39 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 1.JaVA_Sharp View Post
At least it's enjoyable, and working....
Enjoyable is realitive..

As for working..

Wellll..

Like the current CoD alpha patch.. The current DCS P51 has some aspects disabled..

Most notably for me is the Force Feedback is disabled..

Hard as hell to fly with a wet noodel FFB stick.. But do I run to the DCS forums and whine about it? Nope! Becuase they clearly pointed out that the FFB is disabled in this beta version
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #3  
Old 05-11-2012, 09:46 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Enjoyable is realitive..

As for working..

Wellll..

Like the current CoD alpha patch.. The current DCS P51 has some aspects disabled..

Most notably for me is the Force Feedback is disabled..

Hard as hell to fly with a wet noodel FFB stick..
Fixed that post for yer...
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  #4  
Old 05-11-2012, 10:13 PM
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addman addman is offline
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With regards to the DCS engine/landscape, I bought Flanker 2.0 (which I think Lock On/FC are based on) back in 2k and just remember how blown away I was running such a good looking sim -both aircraft models and landscape- on my Celeron 500MHz/196MB RAM/Voodoo 3 16MB rig. Also the manual that came with it, thick as a brick, was amazing. In conclusion, yes the Flanker/LockOn/FC/DCS engine has aged very gracefully and has always scaled well, I hope the same for CloD.
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  #5  
Old 05-12-2012, 02:40 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by addman View Post
With regards to the DCS engine/landscape, I bought Flanker 2.0 (which I think Lock On/FC are based on) back in 2k and just remember how blown away I was running such a good looking sim -both aircraft models and landscape- on my Celeron 500MHz/196MB RAM/Voodoo 3 16MB rig. Also the manual that came with it, thick as a brick, was amazing.
Yup Flanker started it all.. Than Flanker 2.0.. I forget which of the two, pretty sure it was the first, that was one of the first sims to do a full up 6DOF FM. I belive Flanker was the 1st to use floating point, and PAW 1942 was one of the first if not first PC sim to do a 6DOF FM, but at the time they used fixxed point math.

Quote:
Originally Posted by addman View Post
In conclusion, yes the Flanker/LockOn/FC/DCS engine has aged very gracefully and has always scaled well, I hope the same for CloD.
Agreed 100%
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #6  
Old 05-12-2012, 01:16 PM
skouras skouras is offline
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Quote:
Originally Posted by addman View Post
With regards to the DCS engine/landscape, I bought Flanker 2.0 (which I think Lock On/FC are based on) back in 2k and just remember how blown away I was running such a good looking sim -both aircraft models and landscape- on my Celeron 500MHz/196MB RAM/Voodoo 3 16MB rig. Also the manual that came with it, thick as a brick, was amazing. In conclusion, yes the Flanker/LockOn/FC/DCS engine has aged very gracefully and has always scaled well, I hope the same for CloD.
this is the first time that i met a guy that flown FLANKER 2.0 in this forum
SALUTE..
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  #7  
Old 05-12-2012, 01:27 PM
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this is the first time that i met a guy that flown FLANKER 2.0 in this forum
SALUTE..
S! Yes, I still have the box at my parents home with the big fat manual that I had to read back to back so I could understand the weapons systems. First time I managed to air-refuel was one of my proudest moments as a virtual pilot. Great sim, made by real flight engineers.
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Last edited by addman; 05-12-2012 at 01:29 PM.
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  #8  
Old 05-12-2012, 01:48 PM
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ZaltysZ ZaltysZ is offline
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Old times... Flanker 1.0 anyone?
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  #9  
Old 05-12-2012, 01:51 AM
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Quote:
Originally Posted by Ze-Jamz View Post
Quote:
Originally Posted by ACE-OF-ACES View Post
Enjoyable is realitive..

As for working..

Wellll..

Like the current CoD alpha patch.. The current DCS P51 has some aspects disabled..

Most notably for me is the Force Feedback is disabled..

Hard as hell to fly with a wet noodel FFB stick.. But do I run to the DCS forums and whine about it? Nope! Becuase they clearly pointed out that the FFB is disabled in this beta version
Fixed that post for yer...
No need thus fixed fixed that for ya
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #10  
Old 05-13-2012, 01:47 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Enjoyable is realitive..

As for working..

Wellll..

Like the current CoD alpha patch.. The current DCS P51 has some aspects disabled..

Most notably for me is the Force Feedback is disabled..

Hard as hell to fly with a wet noodel FFB stick.. But do I run to the DCS forums and whine about it? Nope! Becuase they clearly pointed out that the FFB is disabled in this beta version
+1

I bought the prepaid DCS A10C back when it was clearly advertised as "beta". I had all kinds of problems -- I'd get CTD's when merely doing key assignments, plus when flying the A10 for roughly five minutes the sim would "forget" my joystick (Sidewinder FFSB2 back then) and my A10 would careen out of control into the ground. I duly reported these two glitches on their forum and went on to other things --- checking in now and again for any patch fixes. Sure enough, the retail version came out, I applied the upgrade, and all worked fine.

Thus I had no qualms about prepaying for DCS P51D beta -- and it works great on my current system. The features that are missing (temperature control, etc) I'm confident will be there when the retail upgrade is released.

In retrospect -- and hindsight -- 1C should have gone the same route last year with their hurried launch. I think if they had been straight up right from the outset and still charge $60 (or there abouts) to "prepay" for a "beta" (alpha really, but who's quibbling? LOL) the PR debacle that quickly developed could have been largely avoided, or at least minimized. Their good name with the previous IL2: 1946 series would have assured them high sales right at launch, plus the inevitable whiners would have been effectively squelched with a "It's a beta, nimrod -- why'd you buy it if you're gonna complain?"

Despite the frustrations of the current CoD, plus new glitches with the latest patch and "Hotfix", Cliffs of Dover is still the only game in town for WW2 sims of this scope with a strong online capability. It WILL get fixed, and it's encouraging to see the 1C devs working more openly with the community with these latest patches.

I'm hoping 1C takes note of how their competitors work with their customers towards fixing and polishing their product. It's a complex task, and it's not helped that we don't all use the exact same console but instead we use Personal Computers with a near-infinite number of component and peripheral combinations between us!

I love to see new WW2-aircraft sims, though -- I have A2A's Wings of Power 3 Spitfire I/II as well. Although much different in scope, they still compete for our few discretionary dollars.....and competition is good!
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