![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
![]() |
#2
|
|||
|
|||
![]() Quote:
I am sure performance will be further increased in the coming weeks. Winger |
#3
|
||||
|
||||
![]() Quote:
Quote:
Quote:
Quote:
As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked. Last edited by CaptainDoggles; 05-07-2012 at 04:48 PM. |
#4
|
|||||
|
|||||
![]() Quote:
Quote:
Quote:
Known Issues • Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes. • Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards. • Weathering textures on aircraft appear shiny in shadows. • No damage decals on aircraft from small-caliber hits. • The hit flash effects are temporarily turned off. • Far and medium distance clouds are temporarily turned off. • Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath. • The front line in mission builder and minimap is drawn incorrectly. Quote:
Quote:
|
#5
|
|||
|
|||
![]()
Since the first post of this very thread: "The patch is ready! What we have today is a DX10-only alpha".
|
#6
|
||||
|
||||
![]()
Wow did you not even read the release post?
|
#7
|
|||
|
|||
![]()
Wow...Did you read the last 10 past friday's updates ? Did you ever read : we will finally put out an ALPHA patch that will need to be tested after we did the internal BETA testing for so long and hte glitches we talk to you about and were the reason for so many delays won't be fixed after all...?
ANd once again, remember that all this waiting and "few more weeks" before release was to put out a working patch, with fixed clouds, grass, particules fx and so on... SO...Now it is suddenly became an incomplete ALPHA ?...Ok then...You are right...I misread and misunderstood all past Bsix updates..My bad... |
#8
|
|||
|
|||
![]() Quote:
|
#9
|
|||
|
|||
![]()
If it's an Alpha why does the thread says Beta?
Releasing an Alpha is THE recipe for trouble..i don't understand? Last edited by the Dutchman; 05-07-2012 at 07:23 PM. |
#10
|
|||
|
|||
![]() Quote:
Nothing personal, but i've got a very honest question: if doing things one way presents problems, shouldn't something else be tried? Because by your reasoning, it seems that you are implying something to the effect of "if you can't do it the way you initially said, then don't do it at all and let's keep the bugs". I'm not being ironic here, i'm genuinely curious about your reasoning. It's like driving on the road and saying "i'll brake here, enter the turn this way, accelerate through the apex up to X km/h, then move on to the next corner, etc, etc". It works more or less ok when on a race track but not for every day driving, where pedestrians or stray dogs appear in front of you. Then the plan goes out the window and you improvise. ![]() So, my question is very simple: is our final goal to get the sim fixed, or to keep transcripts about who said what and how plans change during the course of patching so that we can argue among ourselves and pass the time? Do we want to fly the sim or the forums? Personally, i want it fixed. Everything else is secondary to me. I don't care if B6 says the sun is a yellow square today and tomorrow he changes his mind and says it's round but black, as long as they keep experimenting to find the best possible solution to the bugs and making progress here and there i'm fine with it. ![]() |
![]() |
|
|