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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-07-2012, 02:19 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Tree_UK View Post
Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
Hey Tree, it's an alpha patch. Read BlackSix's post.

I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10.
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  #2  
Old 05-07-2012, 03:49 PM
XL5
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Originally Posted by CaptainDoggles View Post
Hey Tree, it's an alpha patch. Read BlackSix's post.

I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10.
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ? That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!! You know, FooBar was banned for bringing up the old patch thread...Well, go back and read it again...SAME FREAKIN' THING !!! We are basically at the same stage ! Once again, was Tree really out of line we he " doubted" devs explanations and last minute delays regarding the patch ?
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  #3  
Old 05-07-2012, 04:09 PM
Winger Winger is offline
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Originally Posted by XL5 View Post
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ? That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!! You know, FooBar was banned for bringing up the old patch thread...Well, go back and read it again...SAME FREAKIN' THING !!! We are basically at the same stage ! Once again, was Tree really out of line we he " doubted" devs explanations and last minute delays regarding the patch ?
2 days of many flight hours and only 1 launcher crash. For me this is a big improvement since the CTDs were THE major gamebreaker.
I am sure performance will be further increased in the coming weeks.

Winger
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  #4  
Old 05-07-2012, 04:46 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by XL5 View Post
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch
I don't understand.... did you expect an alpha patch to be "finished"?

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makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ?
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.

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That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!!
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.

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You know, FooBar was banned for bringing up the old patch thread...
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.

As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.

Last edited by CaptainDoggles; 05-07-2012 at 04:48 PM.
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  #5  
Old 05-07-2012, 06:11 PM
XL5
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Originally Posted by CaptainDoggles View Post
I don't understand.... did you expect an alpha patch to be "finished"?
Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...

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Originally Posted by CaptainDoggles View Post
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.
Since when 1C gets influenced by impatient "whiners" to the point of releasing a barely working patch ?

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Originally Posted by CaptainDoggles View Post
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.
Really ?

Known Issues

• Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
• Weathering textures on aircraft appear shiny in shadows.
• No damage decals on aircraft from small-caliber hits.
• The hit flash effects are temporarily turned off.
• Far and medium distance clouds are temporarily turned off.
• Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
• The front line in mission builder and minimap is drawn incorrectly.

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Originally Posted by CaptainDoggles View Post
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.
Glad he was banned ? Even the MOds are sad it happened...Anyway... I was referring to the content of the thread...Not to the one who put it back...

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Originally Posted by CaptainDoggles View Post
As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.
We know that...Once again and read all the past Bsix updates where he states something like this : We don't want to ruch anything out till all is fixed and working good...We wouldn't want to get flamed again !
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  #6  
Old 05-07-2012, 06:20 PM
Insuber Insuber is offline
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Originally Posted by XL5 View Post
Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...
Since the first post of this very thread: "The patch is ready! What we have today is a DX10-only alpha".
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  #7  
Old 05-07-2012, 06:30 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by XL5 View Post
Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...
Wow did you not even read the release post?
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  #8  
Old 05-07-2012, 06:56 PM
XL5
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Originally Posted by CaptainDoggles View Post
Wow did you not even read the release post?
Wow...Did you read the last 10 past friday's updates ? Did you ever read : we will finally put out an ALPHA patch that will need to be tested after we did the internal BETA testing for so long and hte glitches we talk to you about and were the reason for so many delays won't be fixed after all...?
ANd once again, remember that all this waiting and "few more weeks" before release was to put out a working patch, with fixed clouds, grass, particules fx and so on...
SO...Now it is suddenly became an incomplete ALPHA ?...Ok then...You are right...I misread and misunderstood all past Bsix updates..My bad...
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  #9  
Old 05-07-2012, 07:04 PM
David Hayward David Hayward is offline
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Originally Posted by XL5 View Post
Wow...Did you read the last 10 past friday's updates ? Did you ever read : we will finally put out an ALPHA patch that will need to be tested after we did the internal BETA testing for so long and hte glitches we talk to you about and were the reason for so many delays won't be fixed after all...?
ANd once again, remember that all this waiting and "few more weeks" before release was to put out a working patch, with fixed clouds, grass, particules fx and so on...
SO...Now it is suddenly became an incomplete ALPHA ?...Ok then...You are right...I misread and misunderstood all past Bsix updates..My bad...
B6 said that the patch was an alpha. If that wasn't good enough for you, you should not have downloaded it. Period.
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  #10  
Old 05-07-2012, 08:35 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by XL5 View Post
Wow...Did you read the last 10 past friday's updates ? Did you ever read : we will finally put out an ALPHA patch that will need to be tested after we did the internal BETA testing for so long and hte glitches we talk to you about and were the reason for so many delays won't be fixed after all...?
ANd once again, remember that all this waiting and "few more weeks" before release was to put out a working patch, with fixed clouds, grass, particules fx and so on...
SO...Now it is suddenly became an incomplete ALPHA ?...Ok then...You are right...I misread and misunderstood all past Bsix updates..My bad...
I don't understand... when BlackSix said this was an alpha patch... why did you think it would not be an alpha patch?
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