Quote:
Originally Posted by CaptainDoggles
I don't understand.... did you expect an alpha patch to be "finished"?
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Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...
Quote:
Originally Posted by CaptainDoggles
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.
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Since when 1C gets influenced by impatient "whiners" to the point of releasing a barely working patch ?
Quote:
Originally Posted by CaptainDoggles
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.
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Really ?
Known Issues
• Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
• Weathering textures on aircraft appear shiny in shadows.
• No damage decals on aircraft from small-caliber hits.
• The hit flash effects are temporarily turned off.
• Far and medium distance clouds are temporarily turned off.
• Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
• The front line in mission builder and minimap is drawn incorrectly.
Quote:
Originally Posted by CaptainDoggles
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.
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Glad he was banned ? Even the MOds are sad it happened...Anyway... I was referring to the content of the thread...Not to the one who put it back...
Quote:
Originally Posted by CaptainDoggles
As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.
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We know that...Once again and read all the past Bsix updates where he states something like this : We don't want to ruch anything out till all is fixed and working good...We wouldn't want to get flamed again !