Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-07-2012, 12:51 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

I dont think they can fix the game anymore imo, If they could they would have done it by now. They are trying to fix someone elses code, thats no easy feat and some might say impossible.

As far as dump logs/crash logs go, ive been sending them since they first asked us to back at release, if they had looked at them maybe it would have helped.
Have a look for the thread from last year (if it hasnt been deleted as it was quite some time ago) were loads of people posted their crash logs, see how many were picked up.

Last edited by DroopSnoot; 05-07-2012 at 12:53 PM.
Reply With Quote
  #2  
Old 05-07-2012, 01:05 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by DroopSnoot View Post

As far as dump logs/crash logs go, ive been sending them since they first asked us to back at release, if they had looked at them maybe it would have helped.
Have a look for the thread from last year (if it hasnt been deleted as it was quite some time ago) were loads of people posted their crash logs, see how many were picked up.
Maybe it did not make sense to study dumps from the old engine if they started a 20-50% rewrite of the engine anyway? Or maybe those crash-dumps were the reason they started the rewrite.

Now when most of rewrite is over and the new graphics guy studied the engine a bit things can change quicker. At least this is what the devs want and working on.
Reply With Quote
  #3  
Old 05-07-2012, 01:07 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

Quote:
Originally Posted by Ataros View Post
Maybe it did not make sense to study dumps from the old engine if they started a 20-50% rewrite of the engine anyway? Or maybe those crash-dumps were the reason they started the rewrite.
True. That could be the possiblity.
Reply With Quote
  #4  
Old 05-07-2012, 01:39 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.

I'm sorry, but this is the hard truth, which actually hurts more than the state of the patch itself. because it means there's no trust to be put anymore in the words of the developers
Reply With Quote
  #5  
Old 05-07-2012, 01:46 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by adonys View Post
now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.
Depends only how much further from release it was 5-6 months ago. Thus, can not be a lie. We can not know in which nightmare state the previous developer who was fired left the engine.
Reply With Quote
  #6  
Old 05-07-2012, 02:37 PM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Quote:
Originally Posted by Ataros View Post
Depends only how much further from release it was 5-6 months ago. Thus, can not be a lie. We can not know in which nightmare state the previous developer who was fired left the engine.
Well said.

I have always found that to pick up a half done job and complete it is far more difficult and time consuming that to start it from the beginning.

It is testament to their character that they aren't blaming other people for the state of the sim and that they are just getting on with it.

At least we know they aren't going anywhere and that they have future projects so what ever the situation today it will be better tomorrow....or in two weeks at least
__________________

Intel Core i5-2500K @ 4.20GHz
Asrock Z68 Extreme4 Z68
Kingston HyperX Genesis Grey 2x4GB DDR3 PC3-1280
Intel 510 ElmCrest SSD 120GB
GeForce GTX 580 3072MB
Windows 7 Ultimate 64-Bit
Corsair HX1050 PSU
Corsair Hydro H80 CPU Cooler
Silverstone Fortress 2
Hazro HZ27WA 27" 2560x1440
Reply With Quote
  #7  
Old 05-07-2012, 02:20 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by adonys View Post
now guys.. really.. had this patch left you the impression that it was in an "almost ready to release" state for a few weeks?!!

because for me, those words are simply lies, considering the state of the patch.

I'm sorry, but this is the hard truth, which actually hurts more than the state of the patch itself. because it means there's no trust to be put anymore in the words of the developers
If they truly on have 22 guys in their development team, lets assume these guys have similar computers, running similar set ups, then yes, perhaps they got the patch running to where it ran very well on their set up, but someone else out their with a different setup is having more trouble.

Hence you have this Alpha to try and collect more data from a greater variety of setups which will enable them to better track down issues.

Send in your data!
Reply With Quote
  #8  
Old 05-07-2012, 02:36 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by SG1_Lud View Post
Hi Majo:


I believe that it was a very difficult decision for them, to release this alpha-beta testing version or not. I imagine that the team was divided regarding that, but finally they decide to release.

The community was putting a lot of pressure, because is too long since the last patch, and because of the CTD online.

There was a poll about if it was preferred by us to wait until everything was perfect, or release it in whatever the current state was, to HELP with the testing process.

So finally they released, put a big warning, this is ALPHA DX-10, and asked us for help.

The results are what we know, and in line with what we could expect, seeing the results of the poll I mention before: a good part of the community took it as the patch they were expecting and a good part of the community took it as a testing release, and began to do correct tests (correct installs, methodic tests, hardware wise, in short, people who knows how to test, which it is not easy).


So I can understand that for a good amount of people, the patch is dissapointing, specially when they start to see unfinished things, graphics errors and so on. Many of them are surely very easy to fix ( I've seen so far z-offsets errors, alpha-channel errors, and some new CTD which could be related to normal and easily fixable code errors).

But I think they know what they are doing, and we must be patient. it's only a few days since they released this version.

I remember clearly, short after the NA release, we were in the exact same situation, and then they came with a patch that impressed nearly 100% af all of us, that was when we got the new amazing sounds and lot of new features. Please check back in time and see the reactions of the community in that patch (sorry I dont remember the exact version number). Then the infamous online CTD appeared, spoiling all this amazing job.

I only hope that Luthier and team can read correctly the forum reactions, and permit us to continue testing small new releases fixing this and that, and dont get blinded by the reactions of those who want to play now (understandable) and dont want to lose time testing. To this ones, please be patient, let the rest of us do the job of testing the game, so it can be fixed for all.

This method has worked in the past (again, see history around september 2011 and afterwards) and I am sure it will work again, and we will have a new milestone regarding stable releases.

Lud.
This.

Putting in the work is voluntary. But for those that don't want to do it, they should at least let the rest of us do. They stand to gain from this just as much as we do. Otherwise, if they keep sabotaging everything they'll have nobody else to blame for their unfixed sim.

Do you want to help? Apply the patch, fly and send in your data and bug observations.

You don't want to help? Sit back, have a beer and let the others do the job, but keep quiet and don't distract the people who are doing you a favor by being unpaid volunteers to fix the game you bought.

Pretty simple really
Reply With Quote
  #9  
Old 05-07-2012, 02:42 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by Blackdog_kt View Post
This.

Putting in the work is voluntary. But for those that don't want to do it, they should at least let the rest of us do. They stand to gain from this just as much as we do. Otherwise, if they keep sabotaging everything they'll have nobody else to blame for their unfixed sim.

Do you want to help? Apply the patch, fly and send in your data and bug observations.

You don't want to help? Sit back, have a beer and let the others do the job, but keep quiet and don't distract the people who are doing you a favor by being unpaid volunteers to fix the game you bought.

Pretty simple really
The perfect example:
http://forum.1cpublishing.eu/showpos...65&postcount=1
Reply With Quote
  #10  
Old 05-07-2012, 04:46 PM
Majo Majo is offline
Approved Member
 
Join Date: Oct 2009
Posts: 113
Default

Quote:
Originally Posted by Blackdog_kt View Post
This.

Putting in the work is voluntary. But for those that don't want to do it, they should at least let the rest of us do. They stand to gain from this just as much as we do. Otherwise, if they keep sabotaging everything they'll have nobody else to blame for their unfixed sim.

Do you want to help? Apply the patch, fly and send in your data and bug observations.

You don't want to help? Sit back, have a beer and let the others do the job, but keep quiet and don't distract the people who are doing you a favor by being unpaid volunteers to fix the game you bought.

Pretty simple really
This might sound right but I really do not think is the way...

I will try to explain myself:

What was the purpose of releasing the patch public now (last Saturday)?
Maybe gathering help and information from the community... as good as this might sound, what is the difference
between today and let´s say last Friday?
What prevented the 1C CloD team to get support from the community as we were last Friday?

So willing to help as much as possible and considering the community as the highest asset, I still need the
1C CloD team to take care of their beloved project, to manage the collaboration, to take control of all this with
a purpose. This purpose will certainly will not satisfy everybody but it has to be the driving force.

Now, some of us have mutated from customers to supporters, from supporters to testers and from testers to…
There is a limit of how much we can do for them. The responsibility is only theirs, even with all our support and
collaboration.

Salutes.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.