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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Performance Poll BETA PATCH v1.06.17582 | |||
Better performance |
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131 | 48.16% |
Similar performance |
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81 | 29.78% |
Worse performance |
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60 | 22.06% |
Voters: 272. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Nothing has changed and it still lags in the cockpit worse than in the outside view.
DCS has my business now.. This thing is just going backwards anymore and i'am sad to see it happen. RIP IL2 Sturmovik (I guess this is what happens when you get rich off the backs of others..) Last edited by rkirk77; 05-06-2012 at 12:45 AM. |
#2
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Clearly better for me.
And no CTD´s... until now. |
#3
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Would be interesting to see peoples setups, my help developer's to zero in on issues.
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#4
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Better performance for me. I use Vsync so my FPS is limited to 60, but even so i see that it's a lot smoother. Less hiccups, almost no stutters at all and pretty consistent frame rates, much more than in the previous version.
The bugs i've seen are exactly what they patch notes say is unfinished: some blurry cockpit textures here and there mostly. For me it does exactly what it says. I'm running a resolution of 1680x1050 and mostly medium settings on this: i7 920 3GB RAM Ati 4890 1GB As you can see it's far from cutting edge, just a normal middle range PC. What i did was follow my usual patching method: 1) Have stem verify the integrity of the installed files. This makes sure you have a clean copy of the previous version, so that you can patch on top of it. 2) Have steam defrag the game files. 3) Go to the documents\1c softclub\etc folder and delete the file in the cache and cache\shaders folders. 4) Extract the patch in the main installation folder. Then i go back to the installation folder dig a bit into the subfolders (can't remember which one it is exactly) and rename the logo.wmv so that it doesn't interfere with my Ati card. After that i just run the sim, wait for it to rebuild the cache and start flying/testing. I've been flying on ATAG for 5 hours straight without restarting the sim and most of it was in close proximity and formation flying to twin engined aircraft. No CTDs at all. The other guys had a sortie going with 4-5 Ju88s just as i was joining the server. I joined up with them on the next one, we had 3 88s, plus an escort of two 109s and a 110. Again, no CTDs. After that i made a few sorties in a 110 along with 2-3 more people (not really in formation but overall flying in visual distance). The way i see it overall the sim performs only slightly better in terms of FPS on my PC, but this FPS is much more consistent and the sim doesn't crash at all. |
#5
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Middle of the road rig. Probably matching what developers use? I wonder if people with more recent hardware are having more issues?
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#6
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Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
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#7
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man this is depressing reading. think ill wait for the official patch. |
#8
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I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
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#9
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Of all the RAF aircraft i only tried the Blenheim (obviously ![]() ![]() Also, the engines have a much bigger range in the temperature scale where they perform correctly. Previously they would cough and sputter when throttling up at temps below 180 degrees and they would overheat really fast above 220 degrees, making it necessary to constantly monitor them. Now they behave nicely enough from 150 degrees and up, which means we don't have to run them so close to overheat all the time. By what i see from the comments about the G.50, it seems the CEM for radials in general has been reworked to this end. I wouldn't worry too much about the throttle bug, it seems like a relatively simple axis mapping issue that will be easy to resolve. By what i'm hearing from people who tried it, it seems that the physical throttle axis is mapped to a small input range inside the software and that makes it difficult to adjust it precisely (ie, it seems like our control inputs are "magnified" inside the sim). I'm not saying it's not a problem, but it's probably similar in nature to the bombsight bugs or the reversed pitch levers in the 109, etc. For me the important thing thus far is to get people flying with some stability in the software (which is doable for most), as this will help expose the other bugs in aircraft systems (like the throttle thing you mention) for fixing in the next round of improvements. I'm making an educated guess here, but i have a feeling these things are probably individual components of code and not sizable chunks of the game engine like the graphics rewrite was. If so, then maybe we could ask them to release hotfixes for them on a more regular basis, instead of waiting to collect them all in a mega patch. I think this is a good idea. Once the main engine is stable and playable, move the focus on fixing bugs of this nature for one aircraft at a time. This way we could get mini-patches on a much more frequent interval and it would also be a lot easier to test them for bugs, since they would only change one thing (or just a few) at a time. I was getting the blurry textures before this patch too (ever since the very first patches that allowed us to drop texture quality), but i always thought it was my system (low RAM). It just got more pronounced now, which means there is something iffy in how the texture LODs are loaded (i think that's what B6 said pretty much), but the good think for me is that now the issue has gained more exposure and i can expect a fix for it. |
#10
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7870 saphire
settings: maxed out 1440x900 Notable performance increase. about 50% over london (from 30 fps to 45) about 50% over the channel (from 80 -120) frances: about 80 fps now (soemthign like 60 before) england: about 50 fps now (before:35-40) in case of smoke/ particles on take off before: 1 fps or less now: minimun 30 fps. No slowdowns or stutters. Also: no more aliasing. im not using any antialiasing but the ingame 2x, and it looks far better than any AA injector i've used. |
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