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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Performance Poll BETA PATCH v1.06.17582 | |||
Better performance |
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131 | 48.16% |
Similar performance |
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81 | 29.78% |
Worse performance |
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60 | 22.06% |
Voters: 272. You may not vote on this poll |
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Thread Tools | Display Modes |
#11
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Of all the RAF aircraft i only tried the Blenheim (obviously ![]() ![]() Also, the engines have a much bigger range in the temperature scale where they perform correctly. Previously they would cough and sputter when throttling up at temps below 180 degrees and they would overheat really fast above 220 degrees, making it necessary to constantly monitor them. Now they behave nicely enough from 150 degrees and up, which means we don't have to run them so close to overheat all the time. By what i see from the comments about the G.50, it seems the CEM for radials in general has been reworked to this end. I wouldn't worry too much about the throttle bug, it seems like a relatively simple axis mapping issue that will be easy to resolve. By what i'm hearing from people who tried it, it seems that the physical throttle axis is mapped to a small input range inside the software and that makes it difficult to adjust it precisely (ie, it seems like our control inputs are "magnified" inside the sim). I'm not saying it's not a problem, but it's probably similar in nature to the bombsight bugs or the reversed pitch levers in the 109, etc. For me the important thing thus far is to get people flying with some stability in the software (which is doable for most), as this will help expose the other bugs in aircraft systems (like the throttle thing you mention) for fixing in the next round of improvements. I'm making an educated guess here, but i have a feeling these things are probably individual components of code and not sizable chunks of the game engine like the graphics rewrite was. If so, then maybe we could ask them to release hotfixes for them on a more regular basis, instead of waiting to collect them all in a mega patch. I think this is a good idea. Once the main engine is stable and playable, move the focus on fixing bugs of this nature for one aircraft at a time. This way we could get mini-patches on a much more frequent interval and it would also be a lot easier to test them for bugs, since they would only change one thing (or just a few) at a time. I was getting the blurry textures before this patch too (ever since the very first patches that allowed us to drop texture quality), but i always thought it was my system (low RAM). It just got more pronounced now, which means there is something iffy in how the texture LODs are loaded (i think that's what B6 said pretty much), but the good think for me is that now the issue has gained more exposure and i can expect a fix for it. |
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