Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 05-04-2012, 04:27 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Most of these games on the stat page are expected to be played more than a sim. Also there's no other real sim on there. Not even casual titles like HAWX, none of the DCS games, no Take on Helicopters, not even Wings of Prey... nothing.

Personally I believe a well written and emotional campaign would be the best selling point. Scripted, voiced over, maybe even having a few nice cutscenes.

I'd enjoy that and it's what most fan projects fail at. I wouldn't even mind if it was in native language (e.g. Russian / German with subtitles for the Moscow theatre).

But that's another topic
Reply With Quote
  #12  
Old 05-04-2012, 04:35 PM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Exactly, we need a campaign to get the newbies into the game. Just some quick missions and kludgy missions combined to a 6 mission long campaign dont bind people to the game.

Like the Deasastersoft campaigns as a stock campaign. Lovely missions with historical accuracy to make the player part of the events.
I by far prefer an accurate scripted campaign rathzer than a dynamic one which missions are one like the other.
Reply With Quote
  #13  
Old 05-04-2012, 05:09 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

I'm surprised that Cliffs showed up in the Steam top 100 at all.

Do you have any idea how small our niche (combat flight simulation) actually is?
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #14  
Old 05-04-2012, 05:22 PM
Tone71 Tone71 is offline
Approved Member
 
Join Date: May 2010
Location: Southampton, UK
Posts: 38
Default

Quote:
Originally Posted by ElAurens View Post
I'm surprised that Cliffs showed up in the Steam top 100 at all.

Do you have any idea how small our niche (combat flight simulation) actually is?
I had no idea at all until I saw that list! Just had a look and The Witcher is currently at the bottom with 496 players online; that means the number playing CLoD (via Steam and not in 'Steam offline' mode) is less than that. A lot less than I thought.
Over a thousand are playing Railworks... go figure.
Reply With Quote
  #15  
Old 05-04-2012, 05:22 PM
SIDWULF SIDWULF is offline
Approved Member
 
Join Date: Oct 2011
Posts: 86
Default

Graph dosen't load for me
Reply With Quote
  #16  
Old 05-04-2012, 06:14 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

@ sid, there you go mate:



ArmA II & Arrowhead are sims and on steam but that is a smallish niche but with a huge community.

I think if you take Clod alone then its a small niche but if you take the entrie flight sim genre then that isnt so small by any means.
Reply With Quote
  #17  
Old 05-04-2012, 07:29 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

I wouldn't call ArmA a sim though. It's an FPS and thus attracts a lot of people "by nature".

Steam shows a sad truth about the real numbers of an extremely small but also very picky niche. Weak sales but very high expectations. An explosive mixture.
Reply With Quote
  #18  
Old 05-04-2012, 09:17 PM
jibo jibo is offline
Approved Member
 
Join Date: Mar 2011
Location: Paris
Posts: 230
Default

sad truth indeed, add to it costly and long term development cycle
even Microsoft has given up on this, Modern Military is now even more niche than WWs you cant imagine.

The last men standing are in Russia, Eagle Dynamics and 1C, with their programming skills they could have easily left the boat, those are passion driven projects.

Btw i'am confident complex games is the only way to go all others will end up on consoles and Ipads
Reply With Quote
  #19  
Old 05-04-2012, 09:31 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by SIDWULF View Post
Graph dosen't load for me

Same here
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #20  
Old 05-04-2012, 09:43 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

So are you guys saying you are just now realising that flight sims are a niche market?

That is to say flight sims are the red headed step child of games?

Welcome to 1998!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.