![]() |
|
Technical threads All discussions about technical issues |
|
Thread Tools | Display Modes |
#11
|
||||
|
||||
![]()
Ok tell me you're just being an ass now!
But seriously, the dots get harder to see at smaller fovs because of the way they work - they remain the same size in terms of pixels, except now they are further apart and harder to see. Try it! The main reason you'd want to use a 1:1 view is not to make dots bigger, but to actually FOREGO (mostly) the need for dots! By making the apparent size of distant aircraft as close to reality as possible, they disappear at the appropriate distance, meaning that dots are no longer necessary. Remember, dots are artificial rendering modifications introduced by 1C to make spotting aircraft at long distances possible at larger fovs (70/90) - to simulate a real pilot's spotting ability. Quote:
In IL2 CLoD, the difference is that fov facilities are provided and officially sanctioned so its not a cheat. When it comes to zoom in games though, FOV is what is used to zoom the view by developers, whether we are talking about binoculars, telescopes etc. Thats just a fact Quote:
Quote:
What you've said, by contrast, is things like this; Quote:
By the way, FOV is very dependent on how far you sit from your monitor and how big it is, and we are by no means helpless as players when it comes to improving our visual acuity. Remember this formula? FOV = ((((screenwidth/viewer distance)/2)tan-1)2) Depending on how large your monitor is and particularly how close you sit to your monitor, the 1:1 (or 'optically correct' according to valve) FOV changes a lot! Lets use my own monitor as an example. My monitor is a 22" CRT that is 41 cm wide on its viewable area (thats screenwidth). So let's see what my 1:1 (ie, optically correct FOV where objects appear roughly as large in terms of apparent size/angular size as in reality) is for various viewing distances: 1 metre - 1:1 FOV = 23 degrees 90 cm - 1:1 FOV = 25 degrees 80 cm - 1:1 FOV = 28 degrees 70 cm - 1:1 FOV = 32 degrees 60 cm - 1:1 FOV = 37 degrees 50 cm - 1:1 FOV = 44 degrees 40 cm - 1:1 FOV = 54 degrees 30 cm - 1:1 FOV = 68 degrees 20 cm - 1:1 FOV = 91 degrees Notice the fov's I have highlighted. These are the distances at which the relevant FOV appears as near to reality as possible given my existing monitor. If I sit 80cm away, then at 30 fov objects appear roughly as large (and thus easy to spot) as in reality. If I sit 30 cm away, then at 70 fov objects appear roughly as large as in reality. If I sit at an eye-crushing 20cm, then at 90 fov objects appear roughly as large as in reality. Note that 'dots' are more visible at 70/90 fov, and if I sit very close, spotting them will probably be too easy. Notice also how much the 1:1 FOV changes based on just viewing distance! A larger monitor would also have a big effect. Now remember - 1:1 FOV is the FOV setting at which individual objects on the screen APPEAR ROUGHLY AS LARGE TO OUR EYE AS IN REALITY. Anytime I go BELOW the 1:1 FOV for any given setting - for example, if I am sitting 50 cm away from the monitor and switch to 30 FOV - I am actually MAGNIFYING objects compared to reality, and making more detail visible than a real pilot could see! So yes, its very possible to gain a large advantage over other players just by moving closer to your monitor, let alone using a larger monitor! And this is not just about 30 FOV - its the same for ANY fov setting - just by moving closer, my 'dots' are indeed getting bigger ![]() Last edited by irR4tiOn4L; 04-27-2012 at 02:03 PM. |
|
|