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  #1  
Old 04-20-2012, 08:38 PM
Wolf_Rider Wolf_Rider is offline
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why not just a developer determined (60 ~ 75 degree), and locked FoV and binoculars?

You want realistic? that's your boy
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  #2  
Old 04-21-2012, 02:09 AM
irR4tiOn4L irR4tiOn4L is offline
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Manu, don't reason with the trolls, just put them on the ignore list where they belong.

OF all his posts, there is not one I can say I gained from by reading. He has come into this thread, and likely many others, with only one aim, and that is to whine as hard as possible about anyone who uses a fov narrower than his magical 60 degrees.

He has no understanding of piloting and spotting a real aircraft, has no clue what he is talking about when it comes to anything fov related, and has no idea how good a pilot's eyes should be, but he sure as hell WILL come in here to tell us that a 22" monitor 1 metre from our face occupying just 22 degrees of our vision should be set at no less than 60 fov in order to be 'realistic', and that spotting a single pixel on a 22" plane 1 metre from our face which has, for most people, at least 1,920,000 of them is a most realistic way to spot aircraft!

The guy is from another planet.
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  #3  
Old 04-21-2012, 04:18 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post

Congrats, you just made the ignore list.




Quote:
Originally Posted by irR4tiOn4L View Post


Manu, don't reason with the trolls, just put them on the ignore list where they belong.

OF all his posts, ~


The guy is from another planet.
What happened, that didn't last long... can't you find the buttton for Ignore, or did your list spring a leak or something??

in any regard, that was a dollar I didn't mind losing


Just admit it; you don't really want realism, you just want bigger easier spotting aaand if you really did want realism - you be have a cockpit frame mock up sat in front of your open cockpit view on your screen so you could see around the confines of the cockpit frame.
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  #4  
Old 04-26-2012, 01:14 PM
irR4tiOn4L irR4tiOn4L is offline
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Having just done a bit more flying and switching between 70 and 30 fov, it is actually EASIER to spot dots in 70 fov, in some cases, than 30.

So the concerns of wolf and ilk are completely misplaced. Zoomed fov can actually make spotting aircraft more difficult, although double checking on the nature of a dot/contact is much easier.
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Old 04-26-2012, 01:42 PM
Wolf_Rider Wolf_Rider is offline
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FoV doesn't zoom... binoculars do though, bringing an element of higher level flying difficulty (realistic) with them as well as tracking (re-aquiring).
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  #6  
Old 04-26-2012, 01:54 PM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
FoV doesn't zoom... binoculars do though, bringing an element of higher level flying difficulty (realistic) with them as well as tracking (re-aquiring).
While being as uncondescending as possible, I suggest you review your understanding of what FOV is, how it and binoculars work and what they have in common.

Let's just say that both 'zoom' by taking a small angle of our field of view and re-focussing it to take a larger portion of that field of view.

Small FOV's do this by rendering only a small part of the ingame view and having it cover the full viewing plane/monitor, which would normally display a much wider view.

Binoculars do this by taking light from a small part of our field of view and realigning and refocussing it to take a larger portion of our retina.

The principle however, in both cases, is the same. And perhaps once you understand why, you will grasp why FOV needs to match the field of view taken by your monitor in order to present a 1:1 view.

Then maybe you can end your insistence on 60 being the 'perfect' fov and opposition to the practice of switching between FOV's and realise that, like all viewing technologies, FOV is a compromise compared to our real world visual acuity. We don't do it to make the 'dots bigger' (it actually makes them smaller relative to everything else and much harder to spot) but in order to prevent things becoming dots in the first place and to see everything more clearly like it would appear in real life.

Last edited by irR4tiOn4L; 04-26-2012 at 02:02 PM.
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Old 04-26-2012, 02:41 PM
Wolf_Rider Wolf_Rider is offline
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no, its not the same principle (FoV v's Binoculars) not by a long shot - try again
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  #8  
Old 04-27-2012, 03:38 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post
We don't do it to make the 'dots bigger' (it actually makes them smaller relative to everything else and much harder to spot) but in order to prevent things becoming dots in the first place and to see everything more clearly like it would appear in real life.

which translates as "make the dots bigger"

Quote:
Originally Posted by irR4tiOn4L View Post

Zoomed fov can actually make spotting aircraft more difficult, although double checking on the nature of a dot/contact is much easier.
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  #9  
Old 04-28-2012, 11:56 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Wolf_Rider View Post
why not just a developer determined (60 ~ 75 degree), and locked FoV and binoculars?

You want realistic? that's your boy
Ok with your 60fov and real size objects you totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-28-2012 at 12:11 PM.
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Old 04-28-2012, 12:30 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 6S.Manu View Post
Ok with your 60fov ~ totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
exactly correct (in any angle of view used though) , in fact you lose your "peripheral vision" entirely (when using a monitor/ screen), as you would require a full 360 degree screen (ie inside a sphere) and the flight sim would have to be coded to project onto it properly.






and with a change of tac., I'm now a dollar up
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-28-2012 at 12:34 PM.
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