@langtu87 I`m sorry man, i cant agree with you on using units exp system

This game works on static exp system, because when you start new game all enemy creeps/items/castle-shop inventory/quest rewards ... all this is already determined, so it can happen that some things aren`t at disposal so some of you`re ideas couldn`t be achieved
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if you want have thorn royal in your army, you need get 100k using thorn skill exp, 50k archery skills exp. The requirement will make player using more unit than using some unit for all combat
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On difference from HoMM series where you could got to wandering monsters, new enemy come every new week/month in King`s bounty all enemy are on positon from game start, until you kill them.
As for unit exp system/ individual skills if you played Red sands mod for CW that is already done, and it`s really good balanced. And it`s rewarding for using same unit choice throughout game
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Black Dragon at a game require 100k giant slayer exp, another game require 50k using dragon exp
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How will you get all that exp for using certain unit type before almost end of game ?
Medals/achievement are nicely balanced in my opinion, if you want some of them make effort if not dont strive for them
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instead of cast 50 fire arrow spell, the requirement should be do 100k dmg for enemy
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This is OK for mage, but what about warrior/paladin, their spell related medals aren`t connected with dmg. Also if trap medal get connected with dmg only mage will be possible to lvl it. If you saw Adventure mod, for AP there is 5lvls of medals, with you`re idea no1 would be able to get 4/5 lvl.