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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-27-2012, 04:38 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by 5./JG27.Farber View Post


Its the same thing. The only thing steam doesnt have is the chat.
the thing Steam doesn't have is a live community like HL does.
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  #12  
Old 03-27-2012, 04:48 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by KG26_Alpha View Post
the thing Steam doesn't have is a live community like HL does.
HL used to have a community, perhaps. But it certainly does not any more and likely never will again.

People have a lot of nostalgia for HL but quite frankly if you look at it from an objective perspective, putting aside your emotions it's plain to see that HL is a sub-par program.

The game's got a built-in lobby. If it had a chat feature that connected to an IRC channel it would be infinitely superior. Why do we need a 3rd-party external lobby that doesn't show accurate player numbers if people direct-connect and whose chat is 99% full of trolling anyways?

HL is a relic of the past struggling to maintain relevancy.
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  #13  
Old 03-27-2012, 05:09 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post
HL used to have a community, perhaps. But it certainly does not any more and likely never will again.

People have a lot of nostalgia for HL but quite frankly if you look at it from an objective perspective, putting aside your emotions it's plain to see that HL is a sub-par program.

The game's got a built-in lobby. If it had a chat feature that connected to an IRC channel it would be infinitely superior. Why do we need a 3rd-party external lobby that doesn't show accurate player numbers if people direct-connect and whose chat is 99% full of trolling anyways?

HL is a relic of the past struggling to maintain relevancy.
So where are the 500 or so IL2 1946 pilots meeting & flying from these days ?

Its server well over 10 years as a support, meeting, recruitment place.

It looks like it will keep going.
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  #14  
Old 03-27-2012, 05:10 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by KG26_Alpha View Post
So where are the 500 or so IL2 1946 pilots meeting & flying from these days ?

Its server well over 10 years as a support, meeting, recruitment place.

It looks like it will keep going.
Maybe for 1946 it will. For CLOD though, I doubt it. 500 pilots is a shadow of the former online population.

Objectively speaking, what is good about HL? Other than the chat, what does HL have that an ingame lobby doesn't?
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  #15  
Old 03-27-2012, 05:26 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post
Maybe for 1946 it will. For CLOD though, I doubt it. 500 pilots is a shadow of the former online population.

Objectively speaking, what is good about HL? Other than the chat, what does HL have that an ingame lobby doesn't?
Agreed there used to be 1000+

Some will argue the numbers halved after the mod packs arrived, some will argue the mod kept the game alive.

Numbers tell us that the v4.11 revived the IL2 1946 online community, users are coming back to stock CooP's and Df servers.

HL has a section for CoD I use it to host from there's a few in there right now.

HL is a point of contact for other pilots to interact outside of the game before any-things launched, so mission and tactics can be discussed also general information exchange can take place about squad or individuals activity including recruitment.

So generally necessary if you want to be part of a community, if you just want to hop in a server and fly around shooting stuff and not be part of anything bigger that's up to you.


Last edited by KG26_Alpha; 03-27-2012 at 05:37 PM.
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  #16  
Old 03-27-2012, 05:47 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by KG26_Alpha View Post
Agreed there used to be 1000+

Some will argue the numbers halved after the mod packs arrived, some will argue the mod kept the game alive.

Numbers tell us that the v4.11 revived the IL2 1946 online community, users are coming back to stock CooP's and Df servers.
It's a big 'if', but if CLOD ever gets to a workable state, I suspect that the numbers for 1946 will die off. My opinion is that the shoddy, dismal state of CLOD is a large contributor to the high number of pilots still flying 1946.

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HL has a section for CoD I use it to host from there's a few in there right now.
Last time I checked, HL servers couldn't accurately report the server population unless everyone joined through hyperlobby. Is this still true?

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HL is a point of contact for other pilots to interact outside of the game before any-things launched, so mission and tactics can be discussed also general information exchange can take place about squad or individuals activity including recruitment.
I agree that it used to be. But 10 years ago some people were still on dialup or ISDN lines. 99% are on broadband now, and voice chat servers are cheap, easy to set up, and a much better medium for getting help and support than text chat. Speaking is just faster than typing, and also frees the hands up for multitasking.

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So generally necessary if you want to be part of a community, if you just want to hop in a server and fly around shooting stuff and not be part of anything bigger that's up to you.

Nice jab. I myself have been involved with numerous "bigger things" so your assumption doesn't really fit. I've flown in online wars, the USL, etc and every time I found it much simpler to just join via direct connect than waste time fiddling with hyperlobby.
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  #17  
Old 03-27-2012, 05:52 PM
mxmadman mxmadman is offline
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The point is not about how the folks communicate once they've already formed a group, the problem is that its not possible to form that group by joining a TS. I can't ask the TS fairy what IP address will bring me to the right group of sim pilots.

Chat is the best way to do it. You already know whoever you're chatting up is able to join a server with you, you reach an audience that isn't already involved, and the list goes on.
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  #18  
Old 03-27-2012, 06:38 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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The devs if, my memory serves me correctly which it may not, have a chat feature planned for the CoD lobby, rendering hyperlobby obsolete. Like many features in the sim not yet implemented, this feature is a lower priority untill the bigger issues are solved.
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  #19  
Old 03-27-2012, 06:51 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by CaptainDoggles View Post

Nice jab. I myself have been involved with numerous "bigger things" so your assumption doesn't really fit. I've flown in online wars, the USL, etc and every time I found it much simpler to just join via direct connect than waste time fiddling with hyperlobby.
It wasnt directly aimed at you but a general statement for those reading.
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  #20  
Old 03-27-2012, 06:53 PM
von Pilsner von Pilsner is offline
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Originally Posted by mxmadman View Post
The point is not about how the folks communicate once they've already formed a group, the problem is that its not possible to form that group by joining a TS. I can't ask the TS fairy what IP address will bring me to the right group of sim pilots.
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Originally Posted by CaptainDoggles View Post
Objectively speaking, what is good about HL? Other than the chat, what does HL have that an ingame lobby doesn't?
When I heard that CloD was going to be on steam I was actually kind of happy... I figured the servers and squads would all form steam-groups and players would join the appropriate group(s)... This would have allowed squads to have an instant blog style place to meet up and communicate (via steam) with chat or voice (yes, I honestly thought people would just use steam for voice chat since it's built in).

I also thought the individual servers would have their own steam groups for communication, announcements, posting events, map rotations, etc...

A chat lobby in game and better integration with steam servers (like l4d2) could have turned out completely differently... then folks who are not into the forums would find the CloD related groups (squads) and servers on steam and we'd all be more of a community....

Instead we are pining for HL (which is great!!!) but it seems like we really just need better mp lobbies in-game that accomodate coop style gameplay and pre-mission chat (and maybe better integration with between the servers and steam itself).
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