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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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#2
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I agree it is just like 46 for making a basic mission with the tools to take that to your imagination limits.
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#3
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Yes, I only ever use it to make quick fun missions to check thing s(like placing lots of AA guns to look at the flak explosions effects on aircraft) and it works almost exactly the same as '46, just with more options.
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#4
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What am I missing here? COOP is a mode where you build a mission and play the AI? One side is all human the other is the AI and they carry out a mission that happened in the past? Is that right? To me COOP is what ATAG server does. Problem is not everyone cares what you want to accomplish. There are those that want to complete the objective and others that are looking to disrupt my goal so it requires an amount of sneakiness and planning to avoid them. I have had very few DF's in the last several hours on ATAG. Depends on what you are looking for. If you want a fight you can sure get into one. If you want coop it's there to. The situation changes very often from one hour to the next. Depends on what is complete and what is left. Who on the other side is flying and how many. Lots of dynamics that require your team to coordinate and think about what you are doing.
Last edited by ATAG_Doc; 03-26-2012 at 02:32 PM. |
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#5
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No ones spreading false info here, you are not reading what were saying but picking what you want to see, and are not seeing it from any other view point but your own. Some of us dont want to fly in DF servers but want to fly in CooP mode 30 - 40 mins missions structured to a specific mission parameter/s. Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread. We know how to make missions we know how to fly the aircraft we don't have the interface to do it how we do in IL2 1946 style CooP mode, as there's no CooP mode in CoD. Please read the thread from the beginning to understand what's being said here. Im just saying no ones knocking DF servers and what they do, its just we need a proper CooP interface. Thanks. Last edited by KG26_Alpha; 03-26-2012 at 02:26 PM. |
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#6
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But again, maybe I don't understand the point. Cheers, Insuber |
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#7
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#8
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Here is the coop link, I'm sure many already know its existence just posting for those who are unaware...would like to hear from any who are using it.
http://code.google.com/p/il2coop/downloads/list
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#9
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Current version does not allow MP add-ins, only SP ones. According to Small_Bee (author or Operation SeaLion online war mode) who was in touch with the devs about it MP add-ins should come with a patch. Then GUI for the COOP-script will be possible hopefully. Now it is text-based menu only ( TAB- 4 ).
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#10
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Ok
I'm outta here its like banging my head against a brick wall. http://forum.1cpublishing.eu/showpos...9&postcount=24 CoD will go nowhere if it don't evolve the multiplayer from just dogfight. http://forum.1cpublishing.eu/showthread.php?t=27934 http://forum.1cpublishing.eu/showpos...2&postcount=35 Quote:
Last edited by KG26_Alpha; 03-26-2012 at 05:56 PM. |
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