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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#24
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A real life example: I work as developer of industrial software (italian shoes) and I'm in contact with many persons who are "allergic" to PC... you know, guys pressing on the keyboards with the forefingers alone. One of my biggest problem is not thinking to these guys when I'm develping a new version, and so there will be a function not really user-friendly. The program is working in the right way but some of these persons write to me with constructive criticism ("it might be better if the UI is made in this way"), others whine (even in offensive ways...) by telephone/email since they don't understand how to use the program. In BOTH cases I must accept what they're saying (because it's true, the application IS NOT user-friendly) and so I analyze the issue together with my boss and decide if the UI have to be reworked. And here we are talking about a working software... if it does not work there's nothing to talk about... you make the update now. I can't ignore them... I (or the boss) answer to them in a honest way ("Good, we're going to change the UI" or "The development of that UI needs too much time and it's not crucial: we'll do in the next months, be patient"). They are my customers... if I don't listen to them I can't improve my application (I know nothing about shoes' production or selling) and above all I lose them.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 03-23-2012 at 01:50 PM. |
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