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  #1  
Old 03-22-2012, 06:01 AM
F-kid F-kid is offline
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Can anyone recommend me something to make Asmodeo worth it?

He takes a valuable left hand slot, precious points of mana and leadership and he simply SUCK bad.

I'm trying a no loss impossible mage and I'll start on Bolo soon. My Asmo deals very low damage. His first skill is interesting but the damage is too low, the second skill means sending him to certain death and the third skill I haven't figured out how it works yet, nothing happens when I select the dead creature.

Is it ok to go get rid of him and go on with the game? I liked red sands, but I hate Asmo, I hate him badly for being so demanding and giving nothing in return.
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  #2  
Old 03-22-2012, 08:56 AM
Fatt_Shade Fatt_Shade is offline
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I answered same question in Red sands extreme mod tread
Quote:
Asmodeo is sick unit, if you play him 100% solo or great support if you use him allot with you`re army. But if you only use him from time to time, he`s not very interesting.
http://forum.1cpublishing.eu/showthread.php?t=23658 read this tread, many posts on Asmo subject and try to figure what to do with him.
And for -15% lds, it is worth it, because later on certain lvl you can `use` (release) him for price and not wear item, but have him in army all time.

On same subject, did any1 go all Asmo solo, i just wonder how sick can he get (i`we read 52lvl Asmo, with 4kHp . . . ) ? Any pic, or stats info pls.
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  #3  
Old 03-22-2012, 01:35 PM
zini4_tha_grunt zini4_tha_grunt is offline
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Quote:
Originally Posted by F-kid View Post
Can anyone recommend me something to make Asmodeo worth it?

He takes a valuable left hand slot, precious points of mana and leadership and he simply SUCK bad.

I'm trying a no loss impossible mage and I'll start on Bolo soon. My Asmo deals very low damage. His first skill is interesting but the damage is too low, the second skill means sending him to certain death and the third skill I haven't figured out how it works yet, nothing happens when I select the dead creature.

Is it ok to go get rid of him and go on with the game? I liked red sands, but I hate Asmo, I hate him badly for being so demanding and giving nothing in return.
Asmadeo can become a real bad-ass in mid game if u treat him right.
In upcoming patch i some kinda modify his expirience gaining system. So he grows faster if hero is more expirienced than Asmadeo.

Anyway thanks for your gratitude.
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  #4  
Old 03-26-2012, 09:10 AM
F-kid F-kid is offline
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Quote:
Originally Posted by zini4_tha_grunt View Post
Asmadeo can become a real bad-ass in mid game if u treat him right.
In upcoming patch i some kinda modify his expirience gaining system. So he grows faster if hero is more expirienced than Asmadeo.

Anyway thanks for your gratitude.
Thanks man.

I am currently playing two games now:

1 - red sands on my laptop: I started a new game with the main purpose - to level up Asmadeo. I've had about 12 fights so far and killed nearly all units using Asmadeo, but he is still level 1! I am surely waiting for the patch, something gotta be wrong in my current game.

2 - red sands extreme on my desktop: the new level 5 creatures on this one are so powerful that I even let Asmadeo aside, he was leveling a little bit but still way behind my hero.

I just don't understand, what have I done wrong on the game that I'm trying to level Asmadeo and he is still level 1?
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  #5  
Old 03-26-2012, 11:05 AM
Fatt_Shade Fatt_Shade is offline
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@F-kid Do you have same versions of game on both laptop and desktop pc ? If Asmo get exp on desktop in you`re RSE game, he should lvlup on laptop also because in RSE Asmo weren`t changed at all. You had to change something in his files by mistake maybe.
Try new game on laptop just for 4-5 fights to see will he get any exp, also attack low lvl troops with him (he get more exp if you kill 1-2 lvl enemy units, and more so if they are under pugmy/doom/plague spells). If he still dont get any exp my only idea is to latest patch and hope for best. Good luck
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  #6  
Old 03-27-2012, 10:34 AM
Fatt_Shade Fatt_Shade is offline
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Default Prob with leveledup arhmage

I noticed this problem before, but now in Red sands mod it`s even more
If you use archmage and get him to higher lvl, and some bonus dmg on stats in battle during battle trance he will get 100% dmg but only from his basic 5-8, not including bonus from lvlup. If you get some archmage_staff (or 2, i tried using 3 with warrior just to check) my archmage had 3x20% bonus dmg from staff and +18% from lvl`s so in battle dmg was 9-14. When i use battle trance he should get +100% dmg from but instead 18-28, i got 14-22, so +(5-8 ) got only his basic dmg without any item/lvlup bonuses.
On other side if you use ogre and get his attack from 47 basic, to 100 with lvlup/frenzy/items and use ogre rage, he`ll get 100% bonus attack from his current, not basic attack.
My question for you ppl is, how to make archmage get same bonus as ogre, based on his actual dmg in game, not basic from archmage.txt Same prob happens if you use some +dmg item (poison dagger/whip of ishara) archmage will get dmg from those items, but in battle trance will get bonus from his basic dmg 5-8
Try checking in scripts special_attacks.lua file and compare Battle mage, and Ogre rage part of file, to figure out how to give same bonus to archmage as ogre have.
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  #7  
Old 03-31-2012, 02:24 PM
MattCaspermeyer MattCaspermeyer is offline
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Exclamation Easy Fix

@Fatt_Shade:

As it turns out, it is implemented as Percent of Base in both TL and AP so the developers intended for it to work this way, I guess.

Nonetheless, the change is easy:
  1. Search for special_battle_mage_attack in SPECIAL_ATTACKS.LUA.
  2. Look for the lines that start with Attack.act_apply_dmg... there will be too of them within this function, one for min and one for max. Note that the line goes like this: Attack.act_apply_dmgmin_spell( "magic", 0, power, 0, duration, false ), for min damage.
  3. Change both min and max like this: Attack.act_apply_dmgmin_spell( "magic", 0, 0, power, duration, false ), note how power has essentially swapped with the 0 to the right of it in the original code. Do the same thing to max and save and close and you'll get want you want.

By the way, for most functions that work on a statistic, the order is absolute percent increase, percent of base, and then percent of current. See http://translate.googleusercontent.c...LwAowdEODmh0mw as a reference for the King's Bounty LUA Attack library.

Good luck!

/C\/C\

Quote:
Originally Posted by Fatt_Shade View Post
I noticed this problem before, but now in Red sands mod it`s even more
If you use archmage and get him to higher lvl, and some bonus dmg on stats in battle during battle trance he will get 100% dmg but only from his basic 5-8, not including bonus from lvlup. If you get some archmage_staff (or 2, i tried using 3 with warrior just to check) my archmage had 3x20% bonus dmg from staff and +18% from lvl`s so in battle dmg was 9-14. When i use battle trance he should get +100% dmg from but instead 18-28, i got 14-22, so +(5-8 ) got only his basic dmg without any item/lvlup bonuses.
On other side if you use ogre and get his attack from 47 basic, to 100 with lvlup/frenzy/items and use ogre rage, he`ll get 100% bonus attack from his current, not basic attack.
My question for you ppl is, how to make archmage get same bonus as ogre, based on his actual dmg in game, not basic from archmage.txt Same prob happens if you use some +dmg item (poison dagger/whip of ishara) archmage will get dmg from those items, but in battle trance will get bonus from his basic dmg 5-8
Try checking in scripts special_attacks.lua file and compare Battle mage, and Ogre rage part of file, to figure out how to give same bonus to archmage as ogre have.
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  #8  
Old 04-02-2012, 07:57 PM
Fatt_Shade Fatt_Shade is offline
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Default Not so easy fix

Not working
Code:
 Attack.act_apply_dmgmin_spell( "magic",  0, 0, power, duration, false)
        Attack.act_apply_dmgmax_spell( "magic", 0, 0, power, duration, false)
        Attack.act_apply_par_spell( "defense", 0, 0, -penalty, duration, false)
I try it already when checked ogre`s rage skill. Maybe because mage`s dmg is melee physical, and magic on range , or ... i have on idea. Same problem is with -50% for his defense during battle trance, no matter how much defense unit have 24 basic and stone skin, and magic spring and all bonuses form items, when in trance he`ll lose only 12 (half of his basic) which is wrong i think. If right bonus is 100% on current dmg and crit% , then -50% of current defense should be OK.
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