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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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With the inclusion of drivable tanks & ability to man AA guns, this could open up a real online war. Here's the idea i've been muling over today:
When the server first starts, the only information avalible to the player will be where the front lines are & a general briefing of what needs to be done. The idea here being that players have to seek out targets & then relay them to the team. The whole idea for this is that pilots, tankers & AA gunners will all need to work together in the sighting of targets & their destruction. Of course all sightings will be relayed in the briefing automatically as a player gets within visual range of that target. It would work like this; if an ally sights enemy tanks, the briefing will update with "enemy tanks sighted in E3 heading west". An icon will appear on the briefing map aswell. As the ground vehicles move into enemy territory, the front lines on the briefing will change, of course if an ally has a visual sighting. If a certain number of enemy ground vehicles move onto an ally airfield, it will become un-useable to whomever had control of the field. If the enemy vehicles are destroyed, the airfield will return back to use say 5 mins after the last enemy was destroyed. However if the enemy manages to hold & take control of the field, it will turn over into the enemies hands, but will be un-usable untill the front line gets 5-10 km away & stays that way for 5 mins, then it will become an emergency landing ground, allowing for landings only. After say 10-15 mins of control it will turn back to fully operational. |
#2
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You can´t see the forest that there is behind the branches, but there a forest behind the branches, even if you don´t see it.
We need have a wide view of the whole picture, then we´ll see the forest : What is that part of the Simulator that is in danger by this ? Righ now, the multiplayer is only a slaugther with the exception of those who avoid the dog fight to do some target practice in the designated points. The whole point of all this is change this mess and brings some order, but how ? The drivable vehicles brings maned targets to the ground and to the designated points, a real bone to any dog, now the players have a reason to go and attack/defend objectives. Also maned AAA makes the targets very tough, a true reason to fly in formations. In this way all this brings a way for missions builders to drive the online battle of the players, through a motivation of a lively ground, its now up to the mission builder to use this properly. Sure see drivable tanks in a fligth sim is rare but we are heading to a new level, a evolution of the multiplayer mode. Don´t let to those who are moving the branches prevents you from see the forest. Last edited by Buchon; 02-28-2012 at 05:37 AM. |
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