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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-26-2012, 11:34 AM
swiss swiss is offline
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Quote:
Originally Posted by tintifaxl View Post
And when the human tankers realize they are at the mercy of the IL2s, Stukas, JU-88s hopefully later on the Jugs, Typhoons and Tempests they will quit the game real fast.
Do you actually play any FPS, or other, games with super short life expectancy?
My average LE in AA3 is around 80sec, k/d ~.7:1. Sux, yet I still like it.
Furthermore you should not expect the tanks to stand still and wait for you to bomb them.

Last edited by swiss; 02-26-2012 at 11:36 AM.
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Old 02-26-2012, 11:48 AM
csThor csThor is offline
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@ swiss + baron

I know that my description also fits most DF servers, but that actually underscores my doubts about the possibility to incorporate ground vehicles. If only because of one basic fact (which nobody can discuss away and which no amount of wishful thinking can gloss over): The most successful advances by german Panzer Divisions were around 100 to 120 km per day. An aircraft makes that distance in perhaps twenty minutes (if we're dawdling, that is). There's a fundamental difference in scope when it comes to piloting as opposed to driving a tank and that difference makes for very different layouts of missions.
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Old 02-26-2012, 01:31 PM
TomcatViP TomcatViP is offline
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Frankly as one that will probably never sat in any ground vehicule in CoD unless I have to per mission design, I still think that devs are building here something cool that will certainly found its place in the gaming universe.

Regarding aerial bombing of tanks may I remind you that a specific 1944 US studies concluded that ionly 2 to 4% of bombs scored a direct hit

One thing is for sure, the interaction btw grd player and flyers would be huge with dozen of sorties to claim a single kill.

"Tanks plinking" became a "reality" much more latter
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