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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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Quote:
Putting up Cannon's 1:2 scale channel map in modded 1946 can take the sim places we don't want it to: - People fly half the distance, so they take half the fuel and they fly with unrealistically increased performance as a result, or take full fuel and the 109s can loiter over London for ages. - Everybody masses in that giant furball on the deck between Calais and Dover and ignores the map objectives. - Getting hit means nothing, if you are at high altitude crossing the channel is trivial and you're within gliding distance of a friendly base at all times. See what i did there? But history has shown there were numerous people using Cannon's excellent map in modded 1946 and having fun with realistically created missions and objectives. In any case, all of the above are mission design and server population/player attention span issues, not game design issues. Plus these subjects are off-topic for this thread apart from the mission design part and even then, the thread doesn't ask "how will we fail to use tanks in our missions". It asks "how will we successfully use tanks in our missions." Let's stay on topic and provide what the OP asked for: gameplay ideas. I'm going to be cleaning up the thread and moving everything else to a separate one if this thing persists. The guy asked a simply question, anyone who can give answers to it is welcome to, anyone who wants to discuss other things is free to get their own thread up and do it there. Is it really that hard to understand or is the OP speaking in an alien language or something? |
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