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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 02-05-2012, 12:10 PM
Tvrdi
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Originally Posted by Freycinet View Post
...even forget your mobbing of the poor developers...
You couldnt resist....you call it mobbing I call it being vocal about things which are (were) very wrong...facts about most of us agree....

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Originally Posted by Freycinet View Post
Thanks for your replies!

Bf-109E with manual pitch is up next. - IF YOU CAN HELP ME WITH A QUICK GUIDE PLS GO HERE:
http://forum.1cpublishing.eu/showthr...047#post388047
I did....check it out....you will be happy....

Last edited by Tvrdi; 02-05-2012 at 07:17 PM.
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  #2  
Old 02-05-2012, 02:15 PM
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furbs furbs is offline
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Well...a very well made video Frey. impressed alot by that.
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  #3  
Old 02-05-2012, 02:53 PM
Freycinet Freycinet is offline
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Thanks!
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  #4  
Old 02-05-2012, 03:10 PM
jf1981 jf1981 is offline
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Nice thanks.

BTW rudder oposite; however ailerons with.

In your case (right spin) this means rudder fully left, ailerons fully right. The latter tends to help to regain speed hence fall into the vertical axis while giving opopsite ailerons tend to flatten the spin hence make situation worse.

That's obviously aircraft dependent while it semes often the "ailerons to neutral" is mentionned, personnally I push them fully into spin.

It could be possible to test this and see any difference with ailerons with or opposite. There may be one into this game, not yet tried.
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  #5  
Old 02-05-2012, 03:23 PM
Kupsised Kupsised is offline
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Originally Posted by jf1981 View Post
Nice thanks.

BTW rudder oposite; however ailerons with.

In your case (right spin) this means rudder fully left, ailerons fully right. The latter tends to help to regain speed hence fall into the vertical axis while giving opopsite ailerons tend to flatten the spin hence make situation worse.

That's obviously aircraft dependent while it semes often the "ailerons to neutral" is mentionned, personnally I push them fully into spin.

It could be possible to test this and see any difference with ailerons with or opposite. There may be one into this game, not yet tried.
Already done that, check the first page I did a whole test to see which was faster, since I'd heard the same as you, but it turns out ailerons neutral gets you out of the spin almost twice as quick as ailerons into the spin. I did it fairly scientifically too, it's all on the first page

EDIT: Here's the post again to save you trawling through. When I say 'Your way' I mean neutral ailerons, 'My way' is ailerons in to the spin:

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Originally Posted by Kupsised View Post
Just did some quick tests (scientifically, both ways three times each) to get an average time on how long it took to recover from a self-induced spin (I put the throttle to idol, rudder hard over to the right, ailerons to the left and pulled back on the stick to induce the spin).

My way average recovery after three attempts was 9.83 seconds with the lowest being 9 seconds dead, middle was 9.7 and the highest was 10.8

Your way the average was 5.73 seconds, the lowest being 4.8, then 6.2 and 6.3.

Obviously there are too many variables to say that all 6 times were exactly the same spin, I tried to leave it spinning for around four seconds before trying to recover, but that probably wasn't pinpoint accurate at least. Either way, it'd seem your way is substantially quicker enough to say that, variables aside, it is probably still the quicker way considering how much quicker it was in the tests.

It would seem, then, scientifically (ish ) that your way is the better way, by about one third. Again, that's why these videos are so useful, you're always learning something new!

EDIT: And Nepe essentially confirms that, so I'll go with that way from now on. Thanks both!

Last edited by Kupsised; 02-05-2012 at 03:28 PM.
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  #6  
Old 02-05-2012, 05:22 PM
Ataros Ataros is offline
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Excellent tutorial! A must see for any newcomer!

I assume this thread will be moved to the Gameplay Questions section, won't it?
May I suggest renaming the Gameplay Questions section to "Flight School" section with description like: CEM, ACM, gunnery, tactics, tips, etc.
The issue I see now is CEM threads are split between Gameplay, Multiplayer and Controls sections. Gunsight, loadout, convergence, bombing threads are split between Gameplay, Multiplayer and FM/DM sections. Video tutorials are posted in Movies section.

This makes life of newcomers extremely difficult.

Controls section perhaps may be renamed to "Joysticks and other peripherals" to make it clear for newcomers that it is not about CEM or cockpit instruments (e.g. about navigation).

Sample of a Flight School section http://translate.google.com/translat....php%3Ff%3D224

Anyone feels the above can be reasonable?

Last edited by Ataros; 02-05-2012 at 05:43 PM.
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  #7  
Old 02-05-2012, 06:50 PM
Stiboo Stiboo is offline
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Just to add my thanks to those made already..

I've really enjoyed all your vids...and they all make me smile and laugh!

I'm one of the many ( I think..!) who never bother with CEM and I do not have Trackir so use the HUD view... of course I spend most of my time in the FMB...that's my excuse...


I will be watching this vid over and over and try to convert myself to CEM..

Keep up the superb work mate


Cheers

Simon
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  #8  
Old 02-07-2012, 03:54 PM
pupo162 pupo162 is offline
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10/10 for the video. another great job!

i will just comment, that his video shows probably the worst thing about COD graphics at the moment, being that, the terrain looks like it was painted with crayons under certain lighning circunstances.
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  #9  
Old 02-08-2012, 06:26 AM
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mazex mazex is offline
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Awesome video - as usual

Really nice for new pilots and I would love if MG added videos like this as tutorials in-game for all planes in the future!
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  #10  
Old 02-07-2012, 06:06 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by Kupsised View Post
Already done that, check the first page I did a whole test to see which was faster, since I'd heard the same as you, but it turns out ailerons neutral gets you out of the spin almost twice as quick as ailerons into the spin. I did it fairly scientifically too, it's all on the first page

EDIT: Here's the post again to save you trawling through. When I say 'Your way' I mean neutral ailerons, 'My way' is ailerons in to the spin:


Hi Kupsised

I have tried both right and left spins with ailerons against, neutral, with, all the results are quite similar. Out of spin within some 2 turns. It 'seems' that ailerons against makes things worse.

The spin is very much aircraft dependent and for spit, if ailerons have very few effect at low speed, they can be considered non effective at all.

For other aircrafts such as light aerobatic a/c I have read that ailerons 'against' tend to transform the spin into a flat spin and vice versa (from flat spin to spiraling with ailerons into the turn).

The flat spin is worse but it seems that the spitfire cannot do it as modeled now. And BTW we'll have soon or later an aerobatic ac into the game hence we'll be able to check that with this one hopefully.

See you.
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