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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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^^^ truth. A more comprehensive approach is required to prevent cheating completely. Frankly, I think it's overstated anyway. I've had side killer griefers attack me on ZvW a few times. They get booted. That scares you? Play with friends. People you know/respect from the community.
All that said, regarding the point of the thread, it simply ain't gonna happen, lol. |
#2
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I'm going to toss my hat in the ring with a statement that may surprise some people:
"Online cheating" did not start with "the hack", as we have come to know it. Online cheating has been around for longer than this When the hack started I was very against it, for some valid reasons, mostly, which still is to my mind a thing people are not thinking much about- offline, not online play But that is moot now. Being against it does not make it go away. It's not going away So the logical thing to do is not rant and rave and complain. The logical thing to do is to help make accurate mods. Like maps Aircraft mods, I am not crazy about. Every armchair engineer says "Oleg you is wrong", and that's their opinion, but this is also true: Seeing a wrong answer doesn't mean you know the right one, and I fear very much that all too many people think that just becasue they see an error, makes them an expert on accuracy Last edited by Former_Older; 03-27-2008 at 10:28 PM. |
#3
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The only thing Oleg can help with is FB/PF modding tools, but that could take some resources away from BoB And Beyond. I'd rather see Oleg work on BoB modding tools. FB/PF modding seems to be in the hands of the paying customers now, as it would be in an open sim.
A better outcome:: Oleg sees the customer's efforts and creations, and finally discovers through them what is needed for a combat flight sim beyond simple Online Dogfight Competition Shooter simulation. ytareh:: Quote:
** There is another way. Pay-To-Play can also help ensure not just anti-cheat protection, but anti-piracy protection as well. |
#4
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ChuckOlder::
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#5
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One thing about modding or adding aircraft. People always focus on flyables, but I'm personally interested in AI as well. The AI is already far enough off of players in terms of performance and the way it flies that any failures in a decently researched FM for a plane (as AI) will be smaller than the failures do to the dumb AI, IMO.
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#6
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Tater::
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That's why I say design a sim around air warfare simulation and not Player flight model simulation. Granted, this is not an issue for simple Online Dogfight Competition Shooter simulation where there are no AI aircraft since all aircraft are flown by human beings or combat flight simmers, but its an issue for Online Wars where AI fill out the ranks of absent players. And of course its an issue for Offline play which always assumes an AI presence. |
#7
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Its the pilot, not the flight model.
![]() ...actually, its both -- even the best pilots always hoped to get better aircraft. I think Chuck Yeager said the original quote just to "balance" everybody focusing only on the "popular" subject of aircraft performance. |
#8
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I am a Il-2 user, AAA start to finnish auor desire for fixes, planes, sounds and all good ideia, you test wath mod is really good, compare sounds files, change only for the best, this done a lot of old dreams come true, and open the freedom of creation, 6000 brains now, they prove your quality with really fantastic work!
A lot of mod have the higth quality level and this excuse of "No time" is not true in 1 hour you can check and test the 20 best. IL-2 user PS: I and all i know will buy SOW, dont fear IL-2 MODs. |
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