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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-30-2012, 06:05 PM
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bongodriver bongodriver is offline
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Its a pity that devs doesnt want to tell us the ETA
it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
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Old 01-30-2012, 06:13 PM
smink1701 smink1701 is offline
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.
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Old 01-30-2012, 08:23 PM
Sutts Sutts is offline
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.

A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.

Last edited by Sutts; 01-30-2012 at 08:26 PM.
  #4  
Old 01-30-2012, 08:38 PM
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Originally Posted by Sutts View Post
A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake.

Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway.

I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types.

I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines.

They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling.
And to be really really honest, 1C is our only chance to ever get a very good ww2 bird sim. As far as we can tell for now, no one is working on such a project with accuracy and realism in priority. So we'd better back off a bit and at the same time put pressure to get the most out of what could be our last series with such a great potential....ANd I think that is why we see so much anger and frustration sometimes around here...If 1C fails us, then who will build a new sim up to our standards ? It is a love and hate situation I guess.


Salute !
  #5  
Old 01-30-2012, 06:18 PM
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Originally Posted by bongodriver View Post
it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
Mmm the main thing is that they havent found the solution for the memory leak problem
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  #6  
Old 01-30-2012, 06:25 PM
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Mmm the main thing is that they havent found the solution for the memory leak problem
another way to look at it is that they know the problem and it's related to the main issue they are fixing, making a short term fix would waste resource and time.
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  #7  
Old 01-30-2012, 07:17 PM
Chivas Chivas is offline
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I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.
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  #8  
Old 01-30-2012, 07:45 PM
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Originally Posted by Chivas View Post
I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.


It's a real shame that so many are having problem's. I have to conclude that many of the problem's are their system related. I know that the game has some issues, but that will be sorted out in time. It really runs trouble free for me, and is very enjoyable set on medium. That wasn't the case before I went to a 2 gb card, and I did have the CTD back then, before the card. So I would recommend for those having troubles to, if possible upgrade your system's hardware, clean install your systems OS, software and drivers.
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Last edited by SlipBall; 01-30-2012 at 08:53 PM.
  #9  
Old 01-31-2012, 03:04 AM
hiro hiro is offline
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* all the promises oleg gave are nil and void, because he's not with the current dev crew.

thanks for the update . . .


I do like how the devs explain the intricacies of Modern Software coding. Its alot, and you have different teams doing different parts of the code / working on their part / aspect of the game. Then you have to bring it together. and that's a really, really simplified version.

Alot of complainers really show their lack of knowledge how a professionally made software package / application / game is made.

Its like thinking Hollywood blockbusters are made by a writer doing a script, a director getting it, a guy running the cameras filming, and then later two graphic artists and a sound guy completing the sounds . . .

There is more to it. It can take years to make such a thing. There are lots of names in the end credit.

This is game is a blockbluster and it'll take years. The only issue is that what should've been just a trailer (demo), got released as the full movie.


And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was.


People wanting specifics and exact dates, its like watching a grass grow. The devs and blacksix are catering to the high ground by expecting us to understand that coding is not a simple thing.

In fact if they gave us the blow by blow, it'd be an insult to our intelligence and it'd be like watching grass grow:

01-30 6 AM: it's not sprouted yet.

01-30 7 PM Yes we've watered the grass seed.

01-31 BIG UPDATE: Oh shiz, a bird just took one of the seeds. Will replace missing seed in 2weeks.

01-31 still waiting on seed order.

02-01 post office tracking isn't working, no update.

Last edited by hiro; 01-31-2012 at 07:11 AM.
  #10  
Old 01-31-2012, 03:13 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was.
IMHO that did not happen.. For some of the very reasons you just got done pointing out

There is no ONE GUY

It is a team, like your movie making analogy.. Oleg would be the director

Which means the guy holding the camera (writing FM code) would not be affected by the director being replaced, other than to make changes to the code that the new director requested.. if any. That is to say the orginal director did not take the camera/film with him when he left

The best news we have got this year was from one or two updates ago, Where Luither stated that the '1C' way of doing things with IL2 will be done with CoD.. Where sequals will add new features, upgrade features, add new content (planes, maps, etc)

So, a few years from now we will be looking back at CoD much like we now look at the orginal IL-2 software.. A foundation that took hold!!
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Last edited by ACE-OF-ACES; 01-31-2012 at 03:16 AM.
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