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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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it is a pity but I think it's not hard to imagine why they wouldn't, but I think it can't be very far away as it does sound like they are in the tweaking/testing stage.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#2
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IL2 is a business and in business it's all about $$$. They will fix CLoD and the sequel ASAP because they need the income. I am sure the game has generated a fraction of the sales they anticipated because of the problems. They will fix the problems to get the franchise back on track or will go the way of Microsoft and kill their combat flight game division.
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#3
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A business it may be but I truly believe that this business is driven by people with the same passion for WWII air combat that many of us share. That fact is evident in everything they have produced so far. It is not run by folk who are just out to make a quick buck, I'm certain of that. None of this early release disaster was the result of Luthier's team wanting to make fast money with a hit and run job. The pressure almost certainly came from on high and the continued existence of the new series was probably at stake. Unfortunately, passion for a product doesn't always equate to an efficient and profitable business. I've been a software developer for close to 20 years now and I've lost count of the number of times I've fallen out with the boss over my desire to make the best possible product set against the very necessary delivery and invoicing requirements of the business. These guys set the bar very high indeed and want to give us the very best air combat experience. Unfortunately the overwhelming complexity and desire to include every feature they had originally envisaged caused massive slippage in the project and an eventual ultimatum from the publisher - that's my take on it anyway. I think Luthier and team are very well intentioned passionate guys who want to give us the ultimate WWII sim - and will if we give them the chance and support their endeavors. They are certainly not cynical money grabbing business types. I can also relate to the periods when communication is lacking. When deadlines (I never agreed to) were approaching and my world was just a big pressure cooker overflowing with problems and demands I'd sometimes find myself switching off to the world - just to focus entirely on the problem in hand - ignoring communications and demands for ETAs. Not very professional I know but it was a way of coping when things just became too much. I don't think it should be seen as a snub to customers - just a by-product of an impossibly demanding project and unrealistic deadlines. They will deliver and it will be the best sim out there - but time is the essential ingredient. Keep smiling. Last edited by Sutts; 01-30-2012 at 08:26 PM. |
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#4
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Salute ! |
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#5
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Mmm the main thing is that they havent found the solution for the memory leak problem
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#6
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another way to look at it is that they know the problem and it's related to the main issue they are fixing, making a short term fix would waste resource and time.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#7
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I agree the memory leak, CTD's, and Launcher exe, issues are probably being addressed in the next patch by/with the graphics rewrite. Once that is sorted they can consentrate on the AI, COMMANDS, FM, DM etc issues. That said hopefully there will be improvements to those in the graphics patch aswell. Its unfortunate the developers have to be so vague on the Work In Progress, but it does cut back on the endless you promised posts.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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It's a real shame that so many are having problem's. I have to conclude that many of the problem's are their system related. I know that the game has some issues, but that will be sorted out in time. It really runs trouble free for me, and is very enjoyable set on medium. That wasn't the case before I went to a 2 gb card, and I did have the CTD back then, before the card. So I would recommend for those having troubles to, if possible upgrade your system's hardware, clean install your systems OS, software and drivers.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-30-2012 at 08:53 PM. |
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#9
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* all the promises oleg gave are nil and void, because he's not with the current dev crew.
thanks for the update . . . I do like how the devs explain the intricacies of Modern Software coding. Its alot, and you have different teams doing different parts of the code / working on their part / aspect of the game. Then you have to bring it together. and that's a really, really simplified version. Alot of complainers really show their lack of knowledge how a professionally made software package / application / game is made. Its like thinking Hollywood blockbusters are made by a writer doing a script, a director getting it, a guy running the cameras filming, and then later two graphic artists and a sound guy completing the sounds . . . There is more to it. It can take years to make such a thing. There are lots of names in the end credit. This is game is a blockbluster and it'll take years. The only issue is that what should've been just a trailer (demo), got released as the full movie. And Oleg probably had most of the code said and done way back in '08, but since he jumped ship, he probably took it, and they had do lots of this game in scratch which explains the shoddy release it was. People wanting specifics and exact dates, its like watching a grass grow. The devs and blacksix are catering to the high ground by expecting us to understand that coding is not a simple thing. In fact if they gave us the blow by blow, it'd be an insult to our intelligence and it'd be like watching grass grow: 01-30 6 AM: it's not sprouted yet. 01-30 7 PM Yes we've watered the grass seed. 01-31 BIG UPDATE: Oh shiz, a bird just took one of the seeds. Will replace missing seed in 2weeks. 01-31 still waiting on seed order. 02-01 post office tracking isn't working, no update. Last edited by hiro; 01-31-2012 at 07:11 AM. |
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#10
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There is no ONE GUY It is a team, like your movie making analogy.. Oleg would be the director Which means the guy holding the camera (writing FM code) would not be affected by the director being replaced, other than to make changes to the code that the new director requested.. if any. That is to say the orginal director did not take the camera/film with him when he left The best news we have got this year was from one or two updates ago, Where Luither stated that the '1C' way of doing things with IL2 will be done with CoD.. Where sequals will add new features, upgrade features, add new content (planes, maps, etc) So, a few years from now we will be looking back at CoD much like we now look at the orginal IL-2 software.. A foundation that took hold!!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-31-2012 at 03:16 AM. |
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