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| Technical threads All discussions about technical issues |
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#1
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Sorry Skoshi, Tree is taking a break from the forums so he wont be able to respond. I have already responded to this above somewhere just below his statement. I think he was well intent but left out the vital, " on lower quality settings" Oleg had always planned for the sim to be playable on a broad range of hardware, but that means turning off features and using lower resolution. The game was always meant to be a challenge for hardware for the next 10 years just like the original IL2, with new features being turned on as hardware became more capable.
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#2
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S!
Making a graphics engine for next 10 years just does not mean you need a supercomputer to run them. Rather well done base engine that runs well on today's high end machines, playable and still good looking on medium range and playable with low end machines even the details have to be reduced. This same base engine could be updated over time with new features as hardware progresses. Sure sounds a bit oversimplified, but would it not be better if the game engines would be done better and more optimized from the start with flexibility rather than slap together a gargantuan heap of code no system can handle and that is a nightmare for the devs to handle? Just my opinion. Eagerly waiting for the patch. |
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#3
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I don't really know what would classify as midrange but my setup
with 3.4 GHz Athlon II BE and 8 GB RAM, SSD together with a crossfirex setup, HD6870, don't run well. I have set almost everything on medium or low except some kept at high and the FPS drops to 10 or 20 over cities. So I'm eagerly awaiting the patch becasue a new GPU isn't on the horizon for me
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Gigabyte MA790FX5-UDP Phenom II X4 955 BE 3,4 GHz 8 GB DDR3 1333 Raid 0 Array 2x Radeon XFX HD6870 1GB |
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#4
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Quote:
The GPU's are what are holding you back a bit, especially if in crossfire because the game isnt working with crossfire unless you force it with some workarounds. The CPU is still ok too unless your playing at lower resolutions, in that case it will hold you back too. |
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#5
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I have 2 6870 xfx black editions, with cliffs of dover i take it out of crossfire,an avg.60-70 fps on atag server. When i use crossfire pushing to get 20-30 with all settings high, orig. an med. so try with out crossfire salute
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#6
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But the intresting thing is that the cpu stays at 40% load maximum in game and
the cards never go above 40% load. It could be that the memory on the cards is filled and needs cycles to swap and clean itself but i have no stutters at all even over cities. Just a fps drop from VSYNC 60 to 12-20.
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Gigabyte MA790FX5-UDP Phenom II X4 955 BE 3,4 GHz 8 GB DDR3 1333 Raid 0 Array 2x Radeon XFX HD6870 1GB |
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#7
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Stutters and FPS drops occur when the 1st core is loaded above 75-80%. Overall CPU load may remain very low at the same time because usually there are 4 cores in total. Therefore it is necessary to monitor load per core and overclock. (2.8 to 3.8 helped me a lot).
My video card is loaded 98-100% all the time because it is a bottle-neck in my system. AMD @3.4 can be a bottle neck because it is generally slower than Intel nowadays and especially in case it is Athlon it has very low or no cache at all which is extremely important for gaming. In case it is Phenom and not Athlon it has some cache but a lower one than modern Intel processors. Gaming benchmarks on PC sites usually show this very well. Last edited by Ataros; 01-26-2012 at 10:59 AM. |
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#8
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Vsynk causes fps to reduce in big steps from 60 to 30 and then to 15. It does not allow you to have 29 fps even if your card is capable to render 29 fps. Try running with vsync off. If you need vsynk make sure you force triple buffering on with a 3rd party utility like ATI Tray tools or Direct3D Overrider (D3DOverrider) which is a part of RivaTuner.
GPU may be not 100% loaded if it is held back by vsynk too. Last edited by Ataros; 01-26-2012 at 05:31 PM. |
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