Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 01-21-2012, 02:04 PM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

Great post FS_Phat, thanks for keeping and posting those comments and reminding us all of the technical challenges this sim imposed!

One more question, what is the relationship between the GFX card and the CPU with regards 'bottlenecking'? Is this simply a GFX card whose performance outclasses the CPU and thus has to wait for X amount of CPU cycles and seen as stutters, drop in FPS etc and why the use four cores should have a major advantage of say two?
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #2  
Old 01-21-2012, 02:21 PM
FS~Phat FS~Phat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 609
Default

Quote:
Originally Posted by SEE View Post
Great post FS_Phat, thanks for keeping and posting those comments and reminding us all of the technical challenges this sim imposed!

One more question, what is the relationship between the GFX card and the CPU with regards 'bottlenecking'? Is this simply a GFX card whose performance outclasses the CPU and thus has to wait for X amount of CPU cycles and seen as stutters, drop in FPS etc and why the use four cores should have a major advantage of say two?
Forgive me if im a little out on this as your testing the limits of my knowledge here.. but i believe the CPU determines how fast polygons and triangles co-ordinates are calculated and the GPU renders the scene when all co-ordinates are complete for each frame. So for complex scenes with many polygons and triangles the CPU is very important.

I believe that currently the 3d rendering engine in the game is not running on separate cores yet so occasionally it hitches/stutters while it waits for the cpu core to complete some other instructions before it gets back to computing the polygon co-ordinates for the next frame.

When they move rendering to a dedicated core (or even split it over 2 cores) I believe most of the stutter issues will be gone. A lot of work has already gone into streamlining the rendering pipeline since the first release which is why stutters are all but eliminated in the current version. IT WILL only get better over time. Maybe they wont get it 100% first go with the next big change but they will keep working on it as its a very complex issue to spread the load across multiple cores and still keep the game fluid and everything in the game world in sync with each frame. 1 or 2 cores just isnt enough CPU power for everything that has to be calculated in this game, and more than 2 cores is harder to get everything running smoothly and in sync. Add SLI or Crossfire to the equation and its even harder again!

PS. This is why 4way SLI on my rig runs smooth as silk in split frame rendering mode because the scene is split into 4 smaller windows with less polygons per GPU to handle and no stutter in the rendering pipleline waiting for each frame to be rendered as all 4 GPUs render to the same frame at the same time. This also splits the load a little more over the CPU cores because Nvidia drivers are multi-threaded.
SLI Split frame rendering is smoother than a single card and way way way smoother than SLI alternate frame rendering, especially when 4GPUs are involved.

Forgive me for any inaccuracies, im just a sales guy working in IT with enough knowledge to be dangerous!

Last edited by FS~Phat; 01-21-2012 at 02:30 PM.
Reply With Quote
  #3  
Old 01-21-2012, 02:25 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by SEE View Post
One more question, what is the relationship between the GFX card and the CPU with regards 'bottlenecking'? Is this simply a GFX card whose performance outclasses the CPU and thus has to wait for X amount of CPU cycles and seen as stutters, drop in FPS etc and why the use four cores should have a major advantage of say two?
CPU has to provide enough data for GPU to work with. It can be a problem if CPU has to calculate AI of many aircraft or ground vehicles.

I had stutters both online and offline with stock speed of my CPU (2.8 Ghz) and happy to run it on 3.8Ghz online or offline with about 30-40 AI around. I guess if you can take a dual-core to 4.5Ghz+ it may be sufficient not to bottleneck gtx560 but sometimes a 3rd core may be needed to avoid stutter or fps drop. I think no one did much testing on this. You can check out results of some benchmarks of many various systems here http://translate.google.com/translat...hp%3Ft%3D68723
Easy to understand and make conclusions.

Last edited by Ataros; 01-21-2012 at 02:28 PM.
Reply With Quote
  #4  
Old 01-21-2012, 04:57 PM
NervousEnergy NervousEnergy is offline
Approved Member
 
Join Date: May 2011
Posts: 19
Default

I haven't seen any comment in the thread about texture size. IIRC, the game defaults to 'original' texture size, which are enormous uncompressed images. Reducing these to 'medium' will have a profound impact on the amount of VRAM used to run the game.

It's a minor thing, but the devs should have the game default to medium textures instead of original, if they haven't already. A lot of folks may never touch this setting, and with a 1 GB card they'd have to set the resolution really low to avoid thrashing.
Reply With Quote
  #5  
Old 01-21-2012, 07:24 PM
vanelle vanelle is offline
Registered Member
 
Join Date: Jan 2012
Posts: 3
Default

Well this game does not run very good at a ATI 4890 1GB.
Medium/low with stutters @ -30 fps. (above land, sea is a lillte bit better.)

Although my card is bottlenecking my system, good to know CLOD does need more vRAM.

(Appearantly my fist post)
Reply With Quote
  #6  
Old 01-21-2012, 08:39 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I assume the graphics rewrite the development is currently undertaking will address some of these problems. To what degree is anyones guess.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #7  
Old 01-21-2012, 08:40 PM
ATAG_MajorBorris's Avatar
ATAG_MajorBorris ATAG_MajorBorris is offline
Approved Member
 
Join Date: Mar 2010
Location: Minnesota, USA
Posts: 342
Default 3gb

The sim uses over 2.4 gb of vram when I play online at times @ 1080p with all settings high except ssao (fps drop near ground). That being said a 3gb card might not work all that well unless the rest of the system is up to the task.
__________________
ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2
Reply With Quote
  #8  
Old 01-21-2012, 09:13 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Just as Chvias said the sim needs optimizing...if you put 1 plane on one of the small online maps with nothing else and try to take off and look at the dust your wheel kicks up it drops the FPS to single figures.
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #9  
Old 01-21-2012, 10:09 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by furbs View Post
Just as Chvias said the sim needs optimizing...if you put 1 plane on one of the small online maps with nothing else and try to take off and look at the dust your wheel kicks up it drops the FPS to single figures.
Did it for you http://forum.1cpublishing.eu/showpos...&postcount=116

If we keep our feedback in one place it will be easier for us to track fixes or failures and keep the devs accounted for them. All feedback in any other threads can be just lost without any use unfortunately.
Reply With Quote
  #10  
Old 01-23-2012, 07:55 PM
Buchon Buchon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 437
Default

Quote:
Originally Posted by MajorBoris View Post
The sim uses over 2.4 gb of vram when I play online at times @ 1080p with all settings high except ssao (fps drop near ground). That being said a 3gb card might not work all that well unless the rest of the system is up to the task.
So it peaks at 2.4 gb ... I guess the last ATI 7980 3 gb hit the spot.

I have an eye on it but is too expensive, hope it have a drop soon.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:05 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.