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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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If you set the boost cut-off on it will cool your engine.
Try to use it only when you are on the defensive. It's kinda a cheat. I expect this to be corrected in the same time they re-installed the more stringent 109's EM rules. 280 is what you shld get with a hurri. Start with a shallow dive and coarse the pitch at 12hr (needle full vertical). Retract your rad to 1/4 to 1/3 With a bit of descent rate you shld get 290 easily. Th's a lot deck even if the 109 will still catch you, you'd get time to think how you can manage the unavoidable fight. The few time I hve tried the Spit I online I did not have any prob keeping a 109 in gun range. But it might hve changed with patches. I am not the best to make a comment here |
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#3
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I have had engine faiure with the plug pulled for a long time (was it 10 mins + ??) with no overtemp indications. Actually I'm a bit mystified because we can get the full +6.25lbs on full throttle without the boost override. In the MkI pilot's notes that's the max for take-off, 6.25lbs @ 3000rpm (3 mins max), max climbing +6.25lbs @ 2600 rpm (30mins max), emergency +6.25lbs@ 3000 rpm (5 mins max) max cruising +4.5lbs @ 2600rpm. (The 100 octane combat rating was +12lbs but lets stay on track with 87 octane.) I wouldnt trust those climbing figures in CoD, I'm sure I've wrecked my engine in less than 30 minutes. Now this report on the Merlin III http://www.wwiiaircraftperformance.o...in3-rating.jpg seems to relate to the 87 octane performance because it has above take-off, climb and cruise figures but there is also a combat power rating of +12lbs. Is this what should be available with the plug pulled? I have found no other sources to indicate this is so but why would it be listed there? Other bits and pieces suggest an uncontrolled Merlin would overboost to +17lbs and that the 100 octane engine modification was made specifically to keep the MP down to +12lbs so that obviously wasn't occurring on the 87 octane engine which had to be modified for it. In fact I have found nothing to suggest the plug needs to be pulled to get +6.25lbs, no mention of a 'normal' full throttle MP versus plug pulled MP, nor any mention of the plugs use in combat for 87 octane. The only thing left for me to do is re-read the pilots notes for Section 1 and restudy the cockpit diagrams when I next get back to the library (I noted the above figures from Section 2).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 01-20-2012 at 07:49 AM. Reason: added "max" to the climbing and cruising references |
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#4
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That's why I tend to believe that DH props as such are modelled OK for both Spit and Hurri - if you remember, Spit used to be wrong prior to the last patch, they fixed that because we reported this issue and backed it up with evidence (merlin in perspective, Spit Mk.I manuals etc.) Quote:
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The 2600rpm figure is probably on the conservative side even for RL, you can do 2850 with Rotol Hurricane in game with no problem and Merlin could take that in RL, too when necessary. Full rating for Merlin III with 87 octanes was indeed lower e.g. 4lbs @ 2600rpm for climb ('30) vs. 6.25lbs @ 2600rpm for 100 octane powered one. The 6.25lbs @ 2600rpm combination is mentioned in some sources but that was the early non-CSP variant I suppose as 2600rpm is what you get with DH prop set at fine pitch at optimal climbing speed (called High power climb in manual). The only difference between 87 and 100 octane variants would be Boost, not RPM, obviously With 100 octanes and BCC-O on, your Merlin III could do 12lbs @3000rpm. Quote:
Every machine I get is slightly different regarding overheating characteristics. I would say that the Hurricane is the only machine with some kind of FM variety modelled. Take off at full power - 6.25lbs and 3000rpm climb at 6.25 and 2850rpm, rad fully open, watching temps cruise as desired, usually 4lbs @ fairly low rpm (depending on altitude and water temp) I never wrecked my engine at 2600rpm full MFP climb (rad open in climb mind you), not even at 2850rpm! I usually climb at 2700-2800rpm Quote:
Merlin XII was rated at 9lbs @ 2850rpm for climb, just for comparsion. Quote:
As you say, no plug needs to be pulled to get the 6.25lbs from Merlin III as that was it's nominal rating. Normal full throttle MP was 6.25lbs, plug pulled MP was 12lbs - only possible with 100 octane fuel, hope that made sense.
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Bobika. |
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#5
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12lb 12lb 12lb... Damn get this out of your mind. Looks like an illness with so much reference.
There is no 12lb until very late in 1940 if ever. The 9lb MkXII shld suffice as an evidence. Regarding the cruise, Rob I think you are cruising too fast. At 0 (zero) boost I hve got around 200mph as cruise speed btw 15kft to 20kft and a very cooled engine that let me fight with half rad for nearly all the time full pow is needed in a dogfight. Usually the 12hour needles is a good ref for WWII fighters both in boost and rpm. But I use 2400 rpm in general |
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#6
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9lbs. Merlin XII was due to improvements over Merlin III + different glykol - hence the +9PSI rating. They both could go 12lbs btw. Matter of opinion or preference I guess, I only mentioned cruise as reference and I state 'as appropriate'. I like higher boosts and moderate RPM - that's 'crusing' in a combat zone called ATAG mind you
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Bobika. |
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#7
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I still hve not seen any strong EVIDENCE for the much publicized 100oct and 12lb. The fact that those guys are pushing the SPit frwrd on that case is also dubious when you think of the Hurri "Big Wings" lobbying that was predominant in the 1940 RAF (just re-read Badder). It does not makes sense to tune up your best competing fighter when you hve 2/3 of your fighter force that struggle everyday and bombers that hve difficulties taking of with war wary equipment field-fitted. Frankly it looks like more of a Gamer Fantasy. Regarding the cruise, don't forget that the best manoeuvring speed of teh Hurri is also ard 200mph and not 240 Regarding the boost value for the Spit as it was unvailed breaking the code, just don't forget that the in-game spit hve nearly no drag. Giving her a boost similar to the hurri could hve made her even hair raising than she is for now Last edited by TomcatViP; 01-20-2012 at 12:59 PM. |
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#8
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ggrrrrr, typed this all out once and then hit some keyboard combo that closed the tab
Anyway thanks for the reply. Quote:
Anyway my advice to Graveyard Jimmy remains the same, ignore the DH5-20 until you're used to the Rotol then maybe try the more awkward DH5-20. btw, my Spitfire info came from: http://www.spitfireperformance.com/spit1vrs109e.html "The Spitfire I Pilots Notes (A.P.1565A) states: Airscrew control.- This aeroplane may be fitted with one of the following airscrew controls: (a) de Havilland two position (b) de Havilland constant speed, or (c) Rotol (35°) constant speed. If constant speed control is fitted the r.p.m. can be adjusted to remain as desired, but within the limits allowed by the airscrew pitch range. If the two position control is fitted on this aeroplane it can also be operated to give various airscrew pitch settings between fine and coarse; this is obtained by slowly moving the control between its range of movement until the desired r.p.m. are obtained. For example, if a full power climb is required, instead of pushing the control into fully coarse pitch as the r.p.m. rise after taking-off, the control should be moved slowly forward until the r.p.m. drop to the maximum permissible for climb (2,600) and then pulled slightly back; this will leave the airscrew pitch at the position which gives these r.p.m. until power begins to drop off with altitude. As the power drops off the r.p.m. can be maintained by again fining the airscrew pitch as required. This in effect will give a similar improvement in performance to that obtained by means of a constant speed airscrew. The operation of varying the airscrew pitch in this manner to suit different conditions of flight will be found quite simple after a little experiment." Quote:
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[Quote] +12lbs boost was not available at all (impossible) with 87 octane fuel. That chart is almost certain about 100 octane (it's a later version obviously) Merlin XII was rated at 9lbs @ 2850rpm for climb, just for comparsion. [/Quote[ Agreed, that's probably the answer.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#9
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Good conversation though, I really enjoy this and it's always interesting to read other's guys insights and share the knowledge so to speak. Quote:
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Sorry about the OT guys.
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Bobika. |
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#10
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There is definitely something wrong with the model, now it will blow a gasket after a while of flying conservatively.. the boost is way too fast to overboost..
not sure if the prop is the cause, but something is wrong.. with the Rotol IMHO Quote:
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