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#1
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#2
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Edit: Apparently not. I just ended up on the testrunway spawn after all static planes had been destroyed. This is definitely not as straight forward as I had hoped. Last edited by Zorin; 01-19-2012 at 07:38 AM. |
#3
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I see the problem now myself. I will forward it to the programmers and see, if I miss something.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#4
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#5
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There are also cases when the static plane is shown as destroyed, but will not disappear when a player spawns on its position, which leads to instant explosion due to a collision of wreck and spawning plane.
Last edited by Zorin; 01-19-2012 at 08:48 PM. |
#6
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Spawn points created with the stationary plane have priority over standard base spawn points, but do not replace them. If you have a base with 20 standard spawn points and add 4 stationary P-51B for stationary plane spawning, the base can support 20 planes of whatever type plus 4 P-51B.
If a stationary plane gets destroyed while it is a stationary plane, it gets destroyed and the spawn point with it. If a stationary plane gets destroyed while it is being used, the stationary plane will be restored, and the spawn point will still be there. Standard base spawn points are not effected at all. That's how I think it is supposed to work and how I checked it is working. How do you get AI into a stationary plane on a DF server? If things were as I think they are, would your problems still exist? Do you have the mission and a track showing the problem? Edit: I think I've replied in the proper topic on B-F's, hope it helps. Last edited by JtD; 01-19-2012 at 08:26 PM. |
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#8
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If you don't check the checkbox, the plane will be gone when it is lost, in the air, for the first time. Like you take off and crash, it is gone. You need to find another one. This way you can have decreasing population on an airfield, for instance.
If you check the checkbox, a plane that gets lots in the air gets immediately respawned as a stationary. The "spawning from stationary planes" feature doesn't effect how stationary planes as such are being handled. They get destroyed, they are gone, and spawning from stationary planes cannot be done. It appears that you're looking for some kind of indestructibility feature for static planes so that they cannot be destroyed for good, which is also an interesting option, but not part of the scope for the spawning feature. |
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