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4.11 Stationery Plane Spawning (Dogfight)
Hi TD,
on BF1 we have encountered the following problem. If a static plane that is set as a spawn plane gets destroyed its wreck will remain on the spawn position, which results in new players spawning on top of it and being destroyed in the process. |
Thats strange. It must be something in the settings, as it is well possible, that damaged static planes get deleted/despawn, when the same static plane spawns again at the same place. I just tried it in FMB. Or was it static plane, that was destroyed on the position of a second static plane?
Can you pls post the mission? |
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This is also true if, like me, one has build an auxillary airfield with freely placed static planes for spawning and the test runway just being invisible and not used for spawning that that will end up being used if all static planes have been destroyed as well. Perhaps you guys could find a work around that would prevent that and rather allow for the static spawn planes being reused rather than the spawn points? |
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Edit: Apparently not. I just ended up on the testrunway spawn after all static planes had been destroyed. This is definitely not as straight forward as I had hoped. |
I see the problem now myself. I will forward it to the programmers and see, if I miss something.
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Spawn points created with the stationary plane have priority over standard base spawn points, but do not replace them. If you have a base with 20 standard spawn points and add 4 stationary P-51B for stationary plane spawning, the base can support 20 planes of whatever type plus 4 P-51B.
If a stationary plane gets destroyed while it is a stationary plane, it gets destroyed and the spawn point with it. If a stationary plane gets destroyed while it is being used, the stationary plane will be restored, and the spawn point will still be there. Standard base spawn points are not effected at all. That's how I think it is supposed to work and how I checked it is working. How do you get AI into a stationary plane on a DF server? If things were as I think they are, would your problems still exist? Do you have the mission and a track showing the problem? Edit: I think I've replied in the proper topic on B-F's, hope it helps. |
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