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  #1  
Old 01-16-2012, 02:55 AM
IvanK IvanK is offline
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Quote:
Originally Posted by ElAurens View Post
On an aircraft with a constant speed prop, you set the rpm with the prop control, and the engine manifold pressure with the throttle.

To get a high manifold pressure you would set a low RPM with a large throttle opening.

Within limits lest you get detonation
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  #2  
Old 01-16-2012, 04:57 AM
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F19_Klunk F19_Klunk is offline
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A good read if you want to know more about engine management, Manifold pressure etc:
http://www.advancedpilot.com/downloads/prep.pdf
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  #3  
Old 01-16-2012, 09:10 PM
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Treetop64 Treetop64 is offline
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Originally Posted by F19_Klunk View Post
A good read if you want to know more about engine management, Manifold pressure etc:
http://www.advancedpilot.com/downloads/prep.pdf
Some very good info here. Thanks for posting!
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  #4  
Old 01-16-2012, 09:50 PM
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Bolelas Bolelas is offline
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Default Radiator temperature limits in game.

Mr Treetop64, is there any info about the radiator operations in the game? I mean, temperature limits, minimum, maximum, and for how long permitions, drags, speed limits in open(if any) etc?
I think we have some info about the engine RPM`s, not sure, (best cruise, best economy, best climb, max RPM...) But we dont have any info on the radiator operations. Do you know were i can get some? (not for real wwII aircraft, because i dont fly them, but for the 4.11 version planes. (if they are equal to real life wwII planes, better, we can extract from more sources...
If we should go for the gauges as you said (i agree) we must know limits.

Hope anyone can help, and on RPM´s also. Thanks.
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  #5  
Old 01-17-2012, 12:08 AM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by Bolelas View Post
Mr Treetop64, is there any info about the radiator operations in the game? I mean, temperature limits, minimum, maximum, and for how long permitions, drags, speed limits in open(if any) etc?
I think we have some info about the engine RPM`s, not sure, (best cruise, best economy, best climb, max RPM...) But we dont have any info on the radiator operations. Do you know were i can get some? (not for real wwII aircraft, because i dont fly them, but for the 4.11 version planes. (if they are equal to real life wwII planes, better, we can extract from more sources...
If we should go for the gauges as you said (i agree) we must know limits.

Hope anyone can help, and on RPM´s also. Thanks.
Not sure, but the best way to start getting this sort of info is to find out what kind of engine a particular aircraft type has and do a google search on operating limits for that engine, or you can do a search on FAA Type Certificate Data Sheets. You may have to hunt around a bit on the FAA website, and I doubt if they have anything about old Klimovs or something equally esoteric, but but they do have tons of good information on many engines.

It helps to just get very proficient in two or three types of aircraft in the game, fly in them a lot, and just getting a feel for what works best. Just get in, fly her hard, and see what she can take - you're playing the role of test pilot. That's what I did and it worked.

As for radiator openings, in previous versions of the game you had to crank open the radiators all the way if you wanted to run hard for long periods, at the expense of creating more drag. Now in v4.11 that's not necessary any more. For example, in the LaGG-3 Series 4 I can firewall the throttle, set RPMs at 2300 (that will vary on it's own by a couple hundred RPM as I climb and dive. Usually when I'm making a sustained climb I'll manually adjust the RPM to 2500, then set it back to 2300 again when I level off), and adjust the mixture and supercharger as necessary per altitude. I only have to open the radiator two or three steps, and I can reliably run like that until the tanks are dry (or until I'm wounded and running home like a crying baby, or shot down, which are likely outcomes if flying the early LaGGs against an aggressive and competent foe!).

Last edited by Treetop64; 01-17-2012 at 12:27 AM. Reason: Deleted redundancies, then deleted redundancies.
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  #6  
Old 01-17-2012, 12:40 AM
Koss Koss is offline
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Hello!

We waited it so long and 4.11 released!

My favorite aircraft is Spitfire. I'm also trying to fly in ultra-hard realism with turned off HUD information like "Player killed", "Out of ammo", "Engine overheat!" (NoHudLog=1). In 4.10.1 and previous versions overheat on Spitfire engine started at 97-98 OIL TEMP gauge. And I even didn't understand for what there is RAD TEMP gauge - overheat started exactly at 97-98 OIL.

In 4.11 everything became harder. I can't understand when overheat starts. Sometimes it begins at one temp., and sometimes at another one. As I understand, warning sign "Overheat!" means that starts countdown to engine wreck that set random. How can I detect overheat without HUD? What algorythm of overheat on Spitfire?
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  #7  
Old 01-17-2012, 12:46 AM
IvanK IvanK is offline
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Kos Aim to keep Oil temp < 90deg C. Use lower RPM you can fly on most maps in the MKIX series +12/2800RPM all day without fear of any overheat.
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  #8  
Old 01-18-2012, 06:00 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Treetop64 View Post
You may have to hunt around a bit on the FAA website, and I doubt if they have anything about old Klimovs or something equally esoteric, but but they do have tons of good information on many engines.
Given that some engines produced by the USSR and other countries were license-built versions of better known engines, the FAA info might still be helpful. For example, the Klimov M-103 was a license-built version of the Hispano-Suiza 12Ybrs.
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  #9  
Old 01-19-2012, 02:15 PM
Panzer-uy Panzer-uy is offline
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I did some tests.
On the runway, + chocks + radiator closed
The put the engine at full power + Boost

Not is a rigorous test .

4.10.1
In general, for all aircraft, something like this.

2 to 3 minutes and you see - Engine overheat
6 to 9 minutes your engine are dead.


4.11
In general, for all aircraft, something like this.

50 seconds to 1 minute 20 s , and you see - Engine overheat
1 minute 20 s to 2 minutes 40 s you engine are dead.


" Engine dead "=
Something like this.


BF 109 engine Stops

FW 190 engine go to 1500 RPM and ..and down to 0

La 5 engine Stops

P51 engine on fire ... I be wonded

Spite Fire IXe , RPM variations exist but keep in 2900 - 3000
Then then exploded and I'm dead.
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  #10  
Old 01-16-2012, 11:25 AM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by IvanK View Post
Within limits lest you get detonation
This is true, but not in the sim.
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